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Map Details
Release: Beta
Version: 1.0
Filesize: 14 mb
Players: 32
Time of Day: Day/Light
Textures: Standard
Meshes: Not Specified
Map Size: Not Specified
Environment: Outdoors
Effects: High Dynamic Range(HDR), Volumetric Fog
Classes: None/Not Specified
Devnotes
No details were entered
cp_dogblu_b3
A three-round WWII-ish map.
Added by...
Key Authors
nipper
Category: TF2 > Control Point
Tags: dogblu, cp_dogblu_b3
Added 2 years ago
5,060 views, 811 downloads, 23 comments, 3 favorites
Author's Readme/Notes:

Red attacks Blu's beaches and then fights their way inland.

Previous attempts to assess the balance of this map were inconclusive so I am releasing beta 3 in the hopes of gathering more gameplay feedback.
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1 year ago
Arthurp



Pros: Fun, and a nice omaha like look :)
Cons: solders really have an advantige fighting down hill

farly new to mapping
1 year ago
Lim-Dul



Posted by crazychicken

go back to steam forums you stupid noob, why are you at a customisation site if you want to play the game just as valve intended you fucking idiot


Watch your language, pal. I'll try to reply to your insults in a constructive way, though.

There's a *slight* difference between custom maps (models, sprays, skins, you name it) which provide additional or alternative content and messing with the game settings that impact the gameplay at its core.

The Necromancer
1 year ago
crazychicken



Posted by Lim-Dul

Posted by crazychicken
Impossible to cap last cp if fast respawn is on


Well - fast respawn ruins the gameplay on all asymmetrical maps. That's a pretty useless comment - turn off fast respawn and play the game like it's meant to be played then... -.-


go back to steam forums you stupid noob, why are you at a customisation site if you want to play the game just as valve intended you fucking idiot


(O>)
1 year ago
Lim-Dul



Posted by crazychicken
Impossible to cap last cp if fast respawn is on


Well - fast respawn ruins the gameplay on all asymmetrical maps. That's a pretty useless comment - turn off fast respawn and play the game like it's meant to be played then... -.-

The Necromancer
1 year ago
Lim-Dul



Pros: Nice idea for a map that has been, at least visually, realized quite well.

Cons: Well - basically what Jeremie said before me. The second stage is very, very badly designed from a gameplay perspective. Two narrow exits leading to a huge area you have to traverse as well make it impossible to succeed unless your enemies are completely brainless.

Improvements: Include more alternate routes and more cover for the attackers - remember that they are at a disadvantage already since they spawn farther away from the CP and have to actually capture it (which takes time) - this is a characteristic of ALL attack/defense style maps so I'm not criticizing it per se - only the way it impacts the gameplay on this particular map.

Notes: Making the map a bit "happier" and "funky" to match the TF2 style like, again, Jeremie mentioned couldn't hurt either.

The Necromancer
1 year ago
ColtSeavers



Pros: epic battles
Cons: non - does what it says on the tin
Improvements: its a server favourite at coltsplayground.net so no, it's just fine

Bananite
2 years ago
Jeremie



Overall, quite a fun map.

The overall fade colors are in sync with the theme, but a "TF2-ish" version of beachmap (more colorful) may be nicer. Or maybe a night version, as previously suggested.

The second point of the second segment is near impossible to capture. Attackers have to go through waves and waves of pyros inside the small corridors, to approeach corridor exit and find heavy+medic, and if they go through they find a sentry nest. And not once, or twice, but pretty much each time (I've tried the map over 30 times now, the second segment was won once).

I would suggest opening the corridors a little more, adding places to hide inside them (especially for spies); and moving the right corridor exit further to the right (so that one sentry or heavy can't cover the 3 exits without moving).

The second point of the third segment seems also very hard to capture, but I haven't tested it much because of the second segment bottleneck :)

Bananite
2 years ago
Termaximus



Fun map. Keep up the good work.


Bringing the func_train to TF2.
2 years ago
tizu



Nice map...

Donations Sent: 62 (43,156 points)
2 years ago
Neo_Bahamut_19



On the first stage, the right hand path is very cheap as the defending team cannot access it, even though it is within the gameplay field, this makes the first stage very unfair for defense... Make it accessable to both teams and it will be a better map.

Also, add some more color, mabe make the water more blue (if possible) and soem greener grass (if possible) and a night version would be kick ass looking and probalby bring a different dynamic to the gameplay


Bananite
19 records
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6.9/10
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bScore
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Amazing & Creative
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Cc_NIPPER
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Bananite

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