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Map Details
Release: Final
Version: 2.0
Filesize: 11 mb
Players: 32
Time of Day: Day/Light
Textures: Standard
Meshes: Standard
Map Size: Medium
Environment: Indoors, Outdoors
Effects: Background Music, High Dynamic Range(HDR)
Classes: None/Not Specified
Devnotes
No details were entered
ctf_convoy_v2
This is a standard CTF symmetrical map. It consists of 2 moving rocket carriers racing side by side through the desert.
Added by...
Key Authors
Jahrain
Category: TF2 > Capture the Flag
Tags: convoy, vehicle, carrier, tf2, balanced, outdoor, desert, moving skybox, moving, fast, action, ctf, jump pad, rocket, nuke, missle, ego, tn
Added 2 years ago - last modified 2 years ago
47,683 views, 11,776 downloads, 105 comments, 21 favorites
Author's Readme/Notes:

CTF_Convoy_V2
V2.0
By Jahrain

Description:
This is a standard CTF symmetrical map. It consists of 2 moving rocket carriers racing side by side through the desert. The map idea and name was inspired from a UT2K4 map, however this map features a completely original design created specifically for TF2 CTF gameplay. Note that this is NOT a remake/port of any existing maps.

V2.0 Updates:

Overview:
In this new update, a couple exploits have been fixed, as well as some major adjustments have been made to give a better class balance. A lot more cover has been added to make it less friendly to snipers, and a closer bridge has been added to benefit slower classes. Overall this version is more goal-oriented, and more balanced for all classes.

Change log:
- Fixed exploit that allowed engineers to build on the ground.
- Fixed exploit that gave one team an advantage by allowing any class to crouch jump on top of the rocket from one of the rails on only one of the vehicles and not the other.
- Fixed the wind effect so it doesn't affect rockets.
- Added a new bridge that is closer to the spawn area and is shielded from sniper fire.
- Added allot more open area in the lower storage room to build up a defense against those entering through the newly added bridge.
- Added lots of cover around the spawn area, and behind the intel room.
- Replaced the upper bridge with jump pads which launch players from one side to the other.
- Added a team specific one way door to the storage room outside the spawn to reduce spawn area spamming.
- Removed the capture music clip to reduce file size.
- Removed some props that crowded some cramped areas.

Installation:
Extract RAR contents into your "Steam\steamapps\\Team Fortress 2\tf” directory or “\tf” directory of your dedicated server.

Objective:
Your mission is to is to board the enemy’s carrier, steal their intelligence and return it safely back to your control room. Be careful not to drop it off the vehicle! Your team will be penalized by 1 minute of being unable to recover their intelligence if it is dropped off the vehicle as it must respawn in their control room.

Strategies:
Offensive and defenses tactics require some team coordination to execute efficiently, however the map is also designed to give skilled solo players a chance.

While your team is boarding their carrier, it’s a good idea to defend them from your own carrier with snipers as they are venerable out in the open on their deck and cat walks. There exist solo route for certain classes. Any class that is able to get on top of the rocket has a direct rout to the intel room without being in the line of sight from the opposing team. There is also a sun roof on top of the control room that one can drop in and make an ambush on those guarding the intelligence.

Defense on this map is not as easy as most CTF maps. The opposing teams can gain quick entry to the control room where your intelligence is stored if all routs aren’t guarded. There are a few hot spots for sentry guns but for an impenetrable defense it will require a precise coordination of at least 3 sentry guns, each one defending each other from venerable spots. It’s a good idea to use heavies and demo’s to keep those invading the carrier pushed back as far as possible. There is a wind force that will push players back if they try to jump across the map from one carrier to another, so getting directly across without using the extension bridges will not be easy, but there are some spots to build a defense against those trying to jump across onto your carrier.


Credits:
Map designed and built by Jahrain. Credit goes to UT2K for giving me the inspiration for this map. Also special thanks goes out to T*Killa, HankDaShank and Godling for being dedicated beta testers, as well as the Twisted Network Clan (http://www.thetwistednetwork.net/) and Edge Gamers Organization (http://www.edgegamers.org/) server and their members for hosting some major test plays.

Intro music clip from:
Charlie Clouser – Convoy

If you're a server admin and have a request for any alterations to be made to the map for your server, or just have any suggestions, let me know! Email me at jahrain14@yahoo.com
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(11 mb)
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1 month ago
CaDe



I have to try this map. Looks so awesome.
I had an idea, couldn't you do the same except on two airborne objects? Say, two airplanes, or even two rockets flying in space. That would be even cooler.

Bananite
2 months ago
sgtrorek



Looks like a damn-good map! Going to try it!

Ain't Got No Time To Bleed
3 months ago
xboxfreakofnature



"Note that this is NOT a remake/port of any existing maps."

Go play Unreal 2004 and get back to me on that one.

anyway, pretty dam good map. really well done and i havnt seen and other TF2 maps like it

Bananite
5 months ago
mattbuster



I am new so can any one be my friend oh i forgot thank you fo the map it is so cool and how do you make it look like the train is moveing?


<@;)

Bananite
7 months ago
GlamisDuneTrash



How did u make it look like they were moving, and how did u make the dust?

Bananite
9 months ago
-Jozin-



Looks realy nice, gonna try it ;)

z bazin
1 year ago
filco



I can remeber this from UT 04


Bananite
1 year ago
Schmoe



I've created a CP version of this map with some framerate improvements (if you have something better than a Pentium 4): CP_Convoy

Bananite
1 year ago
EnthDegree



This map is laggy as hell and the intel room is far to small.

Spray Collector
1 year ago
Arthurp



Exelent,the only note i will make is i think there should be less ways to get across, so you can defend in more areas.

farly new to mapping
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Amazing & Creative
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jahrain
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