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Map Details
Release: Final
Version: 1.0.1
Filesize: 10 mb
Players: 24
Time of Day: Day/Light
Textures: Standard
Meshes: Standard
Map Size: Medium
Environment: Indoors, Outdoors
Effects: High Dynamic Range(HDR)
Classes: None/Not Specified
DevNotes
No details were entered
ctf_installation_v2
A CTF map for TF2
Added by...
Key Authors
Cybris (RG)
Category: TF2 > Capture the Flag
Tags: ctf, mountains, day, fortress, rocket
Added 1 year ago - last modified 1 year ago
2,794 views, 528 downloads (Stats)
Author's Readme/Notes:
Map name: ctf_installation
Author: Cybris (cybris at onlinequilt.net)
Description: A medium-sized CTF map for Team Fortress 2
Technology: Standard textures and models

Version history:

-- Final v2 --
Reduced bloom effect in HDR
Small texture fixes
Prop colour fixes

-- Final --
Fixed players able to hide in pipes on battlements
Fixed hollow pipes on battlements
Fixed details blocking movement on battlement stairs
Small optical fix to the stairs room
Remade dome window in Intel rooms
Remade Rocket in basement
Remade skybox displacements
Added hint brushes to canyon area
Toned down HDR lighting

-- Beta 2 --
Fixed some bad looking displacements
Fixed a see-through-sky bug in the intel room
Added a timer set to 30 minutes
Added nobuild zones to the resupply rooms
Added more lights to the intel rooms
Added some props to the stairs rooms
Added spotlight effects to some lamps
Minor visual changes to some overlays and textures
Now compiled with HDR support
Added this readme file

-- Beta 1 --
First release
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(10 mb)
Feedback
Page of 3   1 2 3 Next Page
10 months ago
cybris



A few months and some mapping experience later I'll have to say that I could have made this map better.

The middle area and the intel room are too small. Layout specifics, lighting, texturing, and the displacements need work. Two of the paths are too difficult to traverse (climbing the rocks & pipes up to the battlements, and using the vents in the basement).

It's still a fun map and I like the general layout. CTF in TF2 is not my favorite mode, so I probably won't continue work on this map, though. The next maps will be better.

Thanks for trying it, and have fun!

Bananite
1 year ago
cybris



OK, thanks to the helpful people on tf2maps.net and interlopers.net I fixed the bloom. The map is finished now!

Bananite
1 year ago
cybris



I'll take a look at it. It seems I'll have to release a v2 after all.

Bananite
1 year ago
AI|Chicky



I'm having a lighting issue with the lastest version of your map. For whatever reason, all signs and metals that would normally reflect are extremely bright.... so bright that you can't see through them or anything that the signs say - etc.

I realize this is supposed to be a final version but there's no way anyone on my server will play a map when they can't read the directional signs. Please let me know when and if this is fixed so I can put the newest version on my server.


www.clan-ai.com
1 year ago
crazychicken



Heh cool, glad you like it :) your map is sweet, not that many make it into rotation :p Better upload final now.


(O>)
1 year ago
cybris



I just played the beta on yor server; nice to play the map with a big bunch of players. I even found a trick or two I didn't think of when making the map (e.g. throwing grenades through the air vent into the intel to kill the inevitable sentries). Very cool custom server.

Bananite
1 year ago
crazychicken



I dont think the sg was actually targeting people through walls, it was shooting other players near it but the bullets were tearing through the walls. i don't know for sure, it's in rotation on my server ill give you a shout when it comes on if you pm me your steamid


(O>)
1 year ago
cybris



The doorframe to the intel is partly a func_illusonary - I hate gettings stuck on doorframes. Sentries may be able to shoot through the doorframe, but not through the adjacent wall. I'll have to look into this when I find the map on a public server; maybe it should be fixed. I can't get a sentry to shoot at me when testing the map alone ;-)

Bananite
1 year ago
crazychicken



The ones i remember were at the intel, in red spawn. could be other places too


(O>)
1 year ago
cybris



one thing is sentries can shoot through walls, you can see the bullets tearing out of walls way beyond where the sgs actually are

This shouldn't happen; could you tell me in which area sentries can shoot through walls, and which walls?

Bananite
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Assessment
Critic Rating [+]
7/10
User Rating [+]
9.3/10
bScore
8.13/10
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cybris
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