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Map Details Release: Final Version: 1.0 Filesize: 3 mb Players: 32 Time of Day: Night/Dark Textures: Standard Meshes: Standard Map Size: Small Environment: Indoors Effects: Volumetric Fog Classes: None/Not Specified Devnotes No details were entered |
ctf_magneticA melee ctf map designed for fun
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| Category: TF2 > Capture the Flag |
| Tags: team fortress 2, capture the flag, tf2, ctf, source, orange box, melee, small, arena |
| Added 2 years ago - last modified 1 year ago |
| 2,514 views, 442 downloads, 26 comments, 0 favorites |
Author's Readme/Notes:
EVER SINCE VALVE'S WEAPON UPDATES STARTED, THIS MAP CRASHES.
I will probably not make it work, but I'll keep this map here as a memory.
Also, I might change this into an arena map.
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Hello :)
This is the first map I release, and I'm kinda excited to see what the community thinks about it.
This map is a melee-only ctf.
The 2 teams start on their own side of an arena. This arena has a wall in the middle, that stays up for 25 seconds after each capture of the intelligence. As a punishment for the team who got their flag captured, a train will run through their base, crushing the people who are in the way!
Each spawn room has a dispenser in it.
This is simply because having a resupply cabinet there would be insane, since the spawn is very close to the combat area.
A dispenser heals slowly, and the person who is low on health will have to consider whether he want to stand and wait at the dispenser, or risk dying.
Also, the scout doesn't have any weapons at all.
This is because the scout is simply too fast for a small map like this, so he has to have some drawback.
I've been through alot of playtesting on this map and I hope you'll like it :)
Thanks [Ci] and =58th= for the playtesting! |
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