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es_cave
The Blu team have to escort a cart of explosives into the Red base deep underground.
Added by...
Spacemonkeynz
Author(s): Spacemonkeynz
Category: TF2 > ?
Tags: cave, track, cart, underground, train, escort
Author's Readme/Notes

Update March 2008:
This is version 3

I have released version 5 here, it contain bug fixes and more detail.
http://www.fpsbanana.com/maps/48225


Update Feb 2008:
I have released a new version with some changes. Some people have said that the map is a bit to small for 24 players, so i've added an extra room and more pathways. Also it should be easier to destroy the sentries at the red base. I've made other changes as well they are listed in the readme file.

-------

This is a test map I have made based on the playstyle of the soon to be released Goldrush map from valve.

I'm looking for testers, please download the map and give it a go and post any comments you may have.
Added: 10 months agoModified: 6 months ago
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(2 mb)
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Feedback (12)
Page of 2   1 2 Next Page
-RemiX- .
www.nqaclan.com, Idle #nqaY2M
Posted 9 months ago
Posted by megalomaniacs4u

Excellent map, we have had several hours of fun on this map on our server.

The only improvement would be a clear line to mark the finish

Exactly what I was thinking.

This map is epic. Anyone who owns TF2 and doesn't have this map, should commit suicide after chopping your own dick off. Great for spy training too. Really balanced. It could have used some lower respawn times for blue though.
Spacemonkeynz .
TF2 mapperY2M
Posted 9 months ago
A finish line, good idea, i'll put one in.

any suggestion on what it should look like? Maybe something spay painted on the floor.
- TF2 mapper
megalomaniacs4u .
BananiteY2M
Posted 9 months ago
Excellent map, we have had several hours of fun on this map on our server.

The only improvement would be a clear line to mark the finish
- Bananite
Spacemonkeynz .
TF2 mapperY2M
Posted 9 months ago
I've thought about changing the respawn timers, I don't want to make the red spawn longer (nobody likes long spawn times), but reducing spawn time for Blu the further the cart gets is a possibility.
- TF2 mapper
Paulovm .
BananiteY2M
Posted 9 months ago
Amazing map, I have not played, but if it is unbalanced change the time respawn red to 20 seconds and blue to 5 seconds, same time of dustbowl.
- Bananite
Paulovm .
BananiteY2M
Posted 9 months ago
Pros: new gameplay
Improvements: Amazing map, I have not played, but if it is unbalanced change the time respawn red to 20 seconds and blue to 5 seconds, same time of dustbowl.
- Bananite
.
Guardian Of The Acid Milk ::: Im A RagerY2M
Posted 10 months ago
Posted by crazychicken

Body blocking is the whole point


It is cheap as fuck though when you cant get through, keep in mind this is 24 players, so you have 12 players body blocking it, makes it impossible to get it captured. In otherwards its very one sided...
crazychicken .
(O>)Y2M
Posted 10 months ago
Body blocking is the whole point
.
Guardian Of The Acid Milk ::: Im A RagerY2M
Posted 10 months ago
I played it once on my server and people hated it, several things to adress with it.

#1 The cart can be body blocked, nothing sucks more than when red team just body blocks the god damn cart and you cant move it.

#2 Very tight quarters, too cramped for 24 players

#3 Find a way to make it damage red team for being too close to it as they all camp around it so you cant get to it

#4 Make red spawn further away from the goal.

I had disabled ALL engineers and demomen and it was still impossible, even taking it down to 1 pyro per team it was still impossible to win... Good idea though, needs further touching up on the gameplay and it could be great. Make certain parts a nobuild (mainly the invincible areas around corners) Open the map up some and move the red spawn further away from the door...
Varadero .
BananedY2M
Posted 10 months ago
I already give you a 9! Cause it's really well done and you tryed a new playstyle.

Now, I'll test it and give you feedback.
Page of 2   1 2 Next Page
Add Feedback
Feedback Instructions:
All feedback is welcome.

I am quite interested in how the map plays on a full server and how balanced it is, any feedback concerning this would be great.

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Details
The nuts and bolts.
Release: Beta
Version: 0.3
Filesize: 2 mb
Players: 24
Time of Day: Twilight/Dull
Textures: Standard
Meshes: Standard
Environment: Indoors
Map Size: Small
Effects: High Dynamic Range(HDR)
Classes Available: All
Added by...
Spacemonkeynz .
TF2 mapper
Ranked 3255th ( 5) with 492 points.

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Assessment
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Critic Rating [+]
9/10
User Rating [+]
9.1/10
bScore
9.06/10
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