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Map Details
Release: Final
Version: 1.0
Filesize: 14 mb
Players: 32
Time of Day: Day/Light
Textures: Standard
Meshes: Standard
Map Size: Large
Environment: Indoors, Outdoors
Effects: High Dynamic Range(HDR)
Classes: None/Not Specified
Devnotes
Hammer
cp_grand_canyon
Added by...
Key Authors
Yo_Neo
Category: TF2 > Control Point
Tags: grand, canyon, team, fortress, bridge, warehouse, courtyard, industrial
Added 2 years ago
2,370 views, 756 downloads, 7 comments, 0 favorites
Author's Readme/Notes:

CP_GRAND_CANYON Version 1.0
Custom map for Team Fortress 2
Made by Tycho terryn aka Yo_Neo
Website: http://Tycho.terryn.be

.:: Description ::.

This is a map that combines both indoor and outdoor areas. The central control point is located on a bridge which spans over a deep canyon. Underneath the brigde is a maintance tunnel which can be used as an alternative route.


.:: Features ::.

- 5 Control Points
- 3 forward spawn points fror each team
- 10 minute timer
- HDR lighting


.:: Updates FINAL version 1.0 ::.

- Fixed doors of last forward spawn (maintance tunnel)
- Enlarged and vizualised capture areas
- Some minor tweaks

.:: Updates BETA 5 ::.

- Added detail
- Rebuild some areas
- Removed creator text

.:: Updates BETA 4 ::.

- Fixed Timer (6 mins per round, 1.5 minutes added for every CP capture)
- Adjusted Spawn times, players spawn alot faster now
- Fixed strange behaviour of doors
- Map now goes into sudden death mode when time is up
- Added more cover for the central CP
- Easier access to second CP
- HDR lightning
- Added some buildings

.:: Updates BETA 3 ::.

- Changed map name from cp_canyon to cp_grand_canyon to avoid confusion with ctf_canyon
- Added timer to the map
- Map now has 5 control points
- Each team now has 3 dynamic spawn areas
- Prevented engineers from building inside the spawn areas
- Opposings teams can't open eachothers spawnroom gates
- Added some ambient sound
- More shelter from snipers
- Changed warning sounds for control points


.:: Notes ::.

A smaller version of this map (with only 3 capture points) is also available under the name CP_MINI_CANYON.
This version might be better suited for smaller servers (8vs8 or 12 vs 12).

DOWNLOAD
(14 mb)
Feedback
1 year ago
crazychicken



Also you have removed doors from the spawn point so now there is only 1 door. when it jams everyoine us stuck in spawn, especially a problem when the whole team spawns at same time when last cp is under attack

took it off server a while ago as it isnt playable really at moment with the doors trapping players in spawn. also it gets a bit boring


(O>)
2 years ago



Very fun map although it is a bit too big for my taste.


It's just a flesh wound
2 years ago
crazychicken



The extend time for capping a cp is too long, the map goes on forever, going to have add a limit in there to auto switch it which i rather wouldn't do. just pld it for an hour and it still didnt finish so switched


(O>)
2 years ago
Haasie



Pros: Looks great. Map has very good quality and a good active gameplay.
Cons: Another canyon :P Building in spawns
Improvements: none

Bananite
2 years ago
crazychicken



Nice work


(O>)
2 years ago
disconnect



Pros: Nicely layed out, plays well. Lots of paths through map so no brutal choke points.. but not so complex that you get lost.
Cons: Havent come across any yet, will post if I do!
Notes: Played this on my server today for 40 minutes with 32 people. The map recieved good reviews and is now in my cycle. GJ!

Stand tall or don't stand at all.
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User Rating [+]
8.8/10
bScore
8.83/10
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Life-Like & Immense
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Yo_Neo
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