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Release: Final Version: 1.0 Filesize: 9 mb Players: 32 Time of Day: Day/Light Textures: Custom Meshes: Custom Map Size: Large Environment: Indoors, Outdoors Effects: Background Music Classes: None/Not Specified Hammer, Photoshop, VTFedit, Goldwave, Packrat, and about 100 hours of free time |
cp_bestinclass_v1c Try your skills with each class in thier own specially designed courses!
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| Category: TF2 > Control Point |
| Tags: skill, jump, class, fun |
| Added 1 year ago - last modified 1 year ago |
| 6,451 views, 1,731 downloads (Stats) |
Author's Readme/Notes:Version 1 c:
Fixed that damned dinging noise.
Made various adjustments to keep demomen from doing courses other than his own.
New scoring system - if you have more caps held at the end of the round than the
other team you win instead of stalemate.
Added 2 signs to the pyro course to keep you on track.
Made small changes in the heavy's third section.
No builds zones are now at all the caps.
Buttons in secret are now shootable.
Extended time to 45 minutes.
The sniper hovercraft is larger and will return halfway if no one is on it.
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Version 1 b: Got rid of the weapon stripper.
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CP_bestinclass version 1 by DeathZone
I plan on adding lights, props, and bug repairs for version 2.
Please post constructive feedback on any flaws you find. Thanks :)
Map Description:
Size - Large
Control points - 8 (one specifically designed for each class excluding medic...).
Time to cap - 7 seconds
Timelimit to cap all points - 30 minutes
Custom Textures - Yes
Custom Sounds - Yes
Secrets - Yes
Soundscapes - Yes
BspZipped - Yes
Lights - No
Lots of detail - No
The map separates red and blue until they can complete a class's course -- where they
will meet at a capture point. When a control point is held by your team, a quick access door
in the floor opens that can teleport you to the cp directly for defending it.
-Scouts have to double jump over pits/obstacles and outrun a rolling rock (Indiana Jones's style!).
-Snipers have to ride either a fast or slow hovercraft and shoot targets to avoid lasers, closed
doors, and more.
-Soldiers have to rocket jump through a series of levels.
-Demomen have to stickybomb jump up a tower.
-HW guys have to shoot glass and dots quickly and move cautiously.
-Pyros have to shoot the ground in a pitch black maze with their flamethrower to look for, and avoid
holes.
-Spies have to knife fight where only backstabing kills.
-Engineers have to build, jump, and teleport up a hill.
Thanks: joe from joe.to for the map idea
Contact: Email - bmtrivett@insight.rr.com , AIM - TEH DEATHZONE |
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