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Map Details
Release: Final
Version: 1.0
Filesize: 9 mb
Players: 24
Time of Day: Day/Light
Textures: Standard
Meshes: Standard
Map Size: Medium
Environment: Indoors, Outdoors
Effects: High Dynamic Range(HDR)
Classes: None/Not Specified
Devnotes
Hammer
cp_mini_canyon
Added by...
Key Authors
Yo_Neo
Category: TF2 > Control Point
Tags: canyon, team, fortress, control, point, capture, flag, hybrid, grand
Added 2 years ago - last modified 2 years ago
2,648 views, 575 downloads, 14 comments, 1 favorite
Author's Readme/Notes:

CP_MINI_CANYON v1.0
made by Tycho terryn (aka Yo_Neo) http://tycho.terryn.be
Custom map for Team Fortress 2

Description:

This is a hybrid CP and CTF map based on a previous map (cp_grand_canyon). It is ment for smaller servers (24 players).

One team has to capture all 3 control points before being able to capture the intel of the opposing team.
Once all the control points are captured, the gate guarding the intel will open and you have 5 minutes to capture it. All the control points will stay locked untill the next round starts.

Each team has 1 forward spawnroom when they capture the bridge.


Notes:
You will drop the intel if you jump into the canyon.
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2 years ago
NullMad



Great map.
I just wanted to add one suggestion. The Intel is just down a straight hallway from the last cap. If a semi organized group captures the point in a lot of cases it seems they just get the intel and defenders have no chance to actually defend it. It could be nice if intel is moved somewhere deeper in the base to get the defenders a chance to actually mount some defense around it.
On the other hand that might lead to alot of stalemates as well, but just wanted to throw the idea out there.

Bananite
2 years ago
Neo_Bahamut_19



Uploaded it, plays very well, be it 24 players or 4 players AMAZINGLY lol


Bananite
2 years ago
Neo_Bahamut_19



Defainately worth a shot


Bananite
2 years ago
Yo_Neo



Posted by PMAvers

It's definitely a interesting idea, and I'm grooving on it. One thing I did notice is that the GPS "pointer" for when the intel's taken doesn't pop up. Was this intentional, or is it a bug?


I just couldn't find a way to switch between the cap and flag HUD layout during the game. It might be possible, but I haven't discovered a way around this problem yet.

a 10:1 female-to-male ratio
2 years ago
PMAvers



It's definitely a interesting idea, and I'm grooving on it. One thing I did notice is that the GPS "pointer" for when the intel's taken doesn't pop up. Was this intentional, or is it a bug?

Bananite
2 years ago
Kev_Boy



Instant respawn is retarded.

Posted by crazychicken

Think this is going to be way way too difficult for a fast respawn server.


In Verts We Trust
2 years ago
Varadero



Looks really great! Congrate!


Bananed
2 years ago
crazychicken



Respawn time doesnt make gameplay


(O>)
2 years ago
Yo_Neo



Posted by crazychicken

Think this is going to be way way too difficult for a fast respawn server. the last cp is outside enemy spawn and to take that cp and then grab the intel would require unbalanced teams tbh


Maybe so, but that's not really my fault. My timers are set so that the team that has to capture the intel gets a faster respawn time. Instant respawn servers ruin the gameplay on every map

a 10:1 female-to-male ratio
2 years ago
crazychicken



Think this is going to be way way too difficult for a fast respawn server. the last cp is outside enemy spawn and to take that cp and then grab the intel would require unbalanced teams tbh


(O>)
13 records
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Yo_Neo
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a 10:1 female-to-male ratio
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