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Map Details
Release: Beta
Version: 1_2
Filesize: 11 mb
Players: 24
Time of Day: Day/Light
Textures: Standard
Meshes: Standard
Map Size: Small
Environment: Indoors, Outdoors
Effects: High Dynamic Range(HDR)
Classes: None/Not Specified
DevNotes
Hammer 4.1
cp_yahlab
Added by...
Key Authors
mouloudhollywood
Category: TF2 > Control Point
Tags: capture, street, hangard, laboratory, elevator
Added 2 years ago - last modified 10 months ago
1,655 views, 292 downloads (Stats)
Author's Readme/Notes:
03/01/2008----------------------------------------------------------------
This map has been full compiled (VBSP VVIS VRAD HDR)

It's my first map, have fun!


04/01/2008----------------------------------------------------------------
buildcubemaps -> works
reflect texture -> fixed
HDR model light -> fixed
missing overlays -> fixed
tonemap -> works

new screenshots added

22/08/2008---------------------------------------------------------------

The version 2 it's now avaible

http://www.fpsbanana.com/maps/63642

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(11 mb)
Feedback
Page of 2   1 2 Next Page
1 year ago
MalachiTF2



This is a decent map. We played it last night and there were some comments.

The big two were:
No health packs.
No progressive spawns.


Health packs should be easy enough to add in.

But be careful if you decide to add progressive spawns. I would limit it to one, and I wouldn't go much past the second CP.

Other than that people liked it, especially the third CP.

Is this thing loaded?
1 year ago
NiceKiLLeR



Excellente maps pour une premier ! je la mét sur mon serveur !

Bananite
1 year ago
GDL



Pros: Central point looks so nice!

Bananite
1 year ago
DavePointCom



Great job for a first map! Congrate!

Bananite
1 year ago
Varadero



Pros: Small and fast, just how I like it!
Improvements: Check your textures ;)


Bananed
1 year ago
crazychicken



The cps should be in order making the last cp on the other side of the map makes it confusing and difficult


(O>)
1 year ago
AI|Chicky



Pros: This map actually looks pretty decent. I'd consider it for rotation if it weren't for the cons and improvements.
Cons: There's no forward spawn areas. In any forward motion cp maps - you must have forward spawns.
Improvements: Also, the inside areas could use more lighting. Your screenshots are much much brighter than the actual map.
Also, there's very little to no health and ammo around the map. Add more ammo and health!!!!


www.clan-ai.com
1 year ago
xgloryx



Pros: great texturing, nice layout, neat little features (like the elevator)
Cons: one can get lost rather quickly
Improvements: make the signs and arrows leading to the cap points more prominent. the problem seems to be that they blend too much with the rest of the map.
Notes: aside from the note about getting lost, this is a great map and in my server's rotation.

So it goes.
1 year ago
Neo_Bahamut_19



Does it have a round timer? if not please add one as this map looks great, but I cant put it on my server without a round timer, let me know when and if you decide to do so


Bananite
1 year ago
MouloudHollywood



Thx, for your feedback, it's very motivating.
I am actively working on a version 2.

ps : Sorry for my error in the filename.

Bananite
15 records
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Assessment
Critic Rating [+]
7/10
User Rating [+]
8.8/10
bScore
7.90/10
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Added by...
MouloudHollywood
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Bananite
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