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cp_yahlab
Added by...
Author(s): mouloudhollywood
Category: TF2 > CP
Tags: capture, street, hangard, laboratory, elevator
Author's Readme/Notes

03/01/2008----------------------------------------------------------------
This map has been full compiled (VBSP VVIS VRAD HDR)

It's my first map, have fun!


04/01/2008----------------------------------------------------------------
buildcubemaps -> works
reflect texture -> fixed
HDR model light -> fixed
missing overlays -> fixed
tonemap -> works

new screenshots added

22/08/2008---------------------------------------------------------------

The version 2 it's now avaible

http://www.fpsbanana.com/maps/63642

Added: 8 months agoModified: 14 days ago
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(11 mb)
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Feedback (15)
Page of 2   1 2 Next Page
MalachiTF2 .
Is this thing loaded?Y2M
Posted 4 months ago
This is a decent map. We played it last night and there were some comments.

The big two were:
No health packs.
No progressive spawns.


Health packs should be easy enough to add in.

But be careful if you decide to add progressive spawns. I would limit it to one, and I wouldn't go much past the second CP.

Other than that people liked it, especially the third CP.
- Is this thing loaded?
NiceKiLLeR .
BananiteY2M
Posted 7 months ago
Excellente maps pour une premier ! je la mét sur mon serveur !
- Bananite
GDL .
BananiteY2M
Posted 7 months ago
Pros: Central point looks so nice!
- Bananite
DavePointCom .
BananiteY2M
Posted 7 months ago
Great job for a first map! Congrate!
- Bananite
Varadero .
BananedY2M
Posted 7 months ago
Pros: Small and fast, just how I like it!
Improvements: Check your textures ;)
crazychicken .
(O>)Y2M
Posted 8 months ago
The cps should be in order making the last cp on the other side of the map makes it confusing and difficult
AI|Chicky .
www.clan-ai.comY2M
Posted 8 months ago
Pros: This map actually looks pretty decent. I'd consider it for rotation if it weren't for the cons and improvements.
Cons: There's no forward spawn areas. In any forward motion cp maps - you must have forward spawns.
Improvements: Also, the inside areas could use more lighting. Your screenshots are much much brighter than the actual map.
Also, there's very little to no health and ammo around the map. Add more ammo and health!!!!
xgloryx .
So it goes.Y2M
Posted 8 months ago
Pros: great texturing, nice layout, neat little features (like the elevator)
Cons: one can get lost rather quickly
Improvements: make the signs and arrows leading to the cap points more prominent. the problem seems to be that they blend too much with the rest of the map.
Notes: aside from the note about getting lost, this is a great map and in my server's rotation.
- So it goes.
.
Guardian Of The Acid Milk ::: Im A RagerY2M
Posted 8 months ago
Does it have a round timer? if not please add one as this map looks great, but I cant put it on my server without a round timer, let me know when and if you decide to do so
MouloudHollywood .
BananiteY2M
Posted 8 months ago
Thx, for your feedback, it's very motivating.
I am actively working on a version 2.

ps : Sorry for my error in the filename.
- Bananite
Page of 2   1 2 Next Page
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Details
The nuts and bolts.
Release: Beta
Version: 1_2
Filesize: 11 mb
Players: 24
Time of Day: Day/Light
Textures: Standard
Meshes: Standard
Environment: Indoors, Outdoors
Map Size: Small
Effects: High Dynamic Range(HDR)
Classes Available: All
Added by...
Ranked 6878th ( 14) with 157 points.

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Assessment
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Critic Rating [+]
7/10
User Rating [+]
8.8/10
bScore
7.90/10
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