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Map Details
Release: Final
Version: Not Specified
Filesize: 831 kb
Players: 32
Time of Day: Not Specified
Textures: Not Specified
Meshes: Not Specified
Map Size: Not Specified
Environment: Indoors
Effects: High Dynamic Range(HDR)
Classes: None/Not Specified
Devnotes
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cp_quickcap_v3
Added by...




Key Authors
mr. blip
Category: TF2 > Control Point
Tags: fun, death match, small
Added 2 years ago - last modified 1 year ago
3,810 views, 438 downloads, 15 comments, 0 favorites
Author's Readme/Notes:

***********
UPDATE to V3
***********

Finally got around to doing some much needed changes

- Removed first window for each team, so hopefully no more soldiers shooting rockets into spawn
- Increased setup time from 30 seconds to 45 seconds so engineers can get to the further windows
- Added a small ammo box for engineers by last window
- Changed stair case exit by adding more cover so it's no longer that much of a suicidal idea
- Added a health pack at the top of stairs for people going in or out

***********
UPDATE to v2
***********
DrHaphazard was nice enough to experiment around with the capture points and managed to get all the points to be open at once without the need of tf_linearcap. So now the map can be played as it was meant to on all servers regardless of settings. Thanks again, Doc!

This is accomplished by setting the previous required cap point to the same point in question, so blue_cap1's required first previous require cap point is blue_cap1.

___________________________________________________________


The map idea was joe's from joe.to. I just put it together.

It consists of 8 cap points, each point caps in one second for normal classes, half a second for scouts. Instant respawn is hard-coded in.

If you're running a server with a hacked server file (that allows locked commands like friendly fire), I suggest you make sure FF is off and tf_linearcap is 0.
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1 year ago



Posted by Arthurp

Lol this really is fun to play, just a round inbetwenn dust bowl and gold rush is fantastic.

That was one of my intentions. Glad you liked it.


Hudda hudda huuh!
1 year ago
Arthurp



Lol this really is fun to play, just a round inbetwenn dust bowl and gold rush is fantastic.

farly new to mapping
1 year ago
Spazmeister



Pros: Very fast, high pace map. Lots of action for anyone. Complete chaos with FF on.
Cons: Feels a bit boxy

Bananite
1 year ago



Posted by Anonymous

Design: 8 cap points that can be capped at any point? this is a terrible idea that is not suited to TF2.
It's not even fun.
Looks: a bunch of rectangular brushes and nothing else.
Gameplay: like i said. it's not fun, it's just a spam fest. whichever team can get more soldiers/demo to kill the enemy engies first wins, and the other team is stuck in their spawn until the round ends.


There's actually a couple trapezoidal brushes in there.


Hudda hudda huuh!
1 year ago
Anonymous
Design: 8 cap points that can be capped at any point? this is a terrible idea that is not suited to TF2.
It's not even fun.
Looks: a bunch of rectangular brushes and nothing else.
Gameplay: like i said. it's not fun, it's just a spam fest. whichever team can get more soldiers/demo to kill the enemy engies first wins, and the other team is stuck in their spawn until the round ends.

?
1 year ago
Agent Jazz



This looks crazy. I might put this on my server

You're The Man Now Dog!
2 years ago
Ste_



Coolio ill try it too

Bananite
2 years ago
Avvatar



Pros: A really fun, very fast-paced map.
Cons: Sorta boxy.

Random Asshole
2 years ago
Neo_Bahamut_19



Gonna give it a whirl


Bananite
2 years ago
DrHaphazard



Hmm thats a pretty clever solution DeathZone. Maybe MrBlip could look into that.

I will also need a similar system whenever I start work on my next map.

A cheese, or an anvil.
15 records
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Crazy & Fun
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Hudda hudda huuh!

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