| |
|
|
Map Details Release: Final Version: Not Specified Filesize: 831 kb Players: 32 Time of Day: Not Specified Textures: Not Specified Meshes: Not Specified Map Size: Not Specified Environment: Indoors Effects: High Dynamic Range(HDR) Classes: None/Not Specified Devnotes No details were entered |
cp_quickcap_v3
|
| Category: TF2 > Control Point |
| Tags: fun, death match, small |
| Added 2 years ago - last modified 1 year ago |
| 3,810 views, 438 downloads, 15 comments, 0 favorites |
Author's Readme/Notes:
***********
UPDATE to V3
***********
Finally got around to doing some much needed changes
- Removed first window for each team, so hopefully no more soldiers shooting rockets into spawn
- Increased setup time from 30 seconds to 45 seconds so engineers can get to the further windows
- Added a small ammo box for engineers by last window
- Changed stair case exit by adding more cover so it's no longer that much of a suicidal idea
- Added a health pack at the top of stairs for people going in or out
***********
UPDATE to v2
***********
DrHaphazard was nice enough to experiment around with the capture points and managed to get all the points to be open at once without the need of tf_linearcap. So now the map can be played as it was meant to on all servers regardless of settings. Thanks again, Doc!
This is accomplished by setting the previous required cap point to the same point in question, so blue_cap1's required first previous require cap point is blue_cap1.
___________________________________________________________
The map idea was joe's from joe.to. I just put it together.
It consists of 8 cap points, each point caps in one second for normal classes, half a second for scouts. Instant respawn is hard-coded in.
If you're running a server with a hacked server file (that allows locked commands like friendly fire), I suggest you make sure FF is off and tf_linearcap is 0. |
DOWNLOAD  (831 kb) |
 Add Feedback You cannot post yet! Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop. To post in this submission register or login |
|
Assessment You cannot assess yet! Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or loginStamps This Map in a nutshell... You cannot stamp yet! Stamps let you apply characteristics to submissions to help others understand them. To stamp this submission register or login.Crazy & Fun 3 x Crazy 3 x Fun Vote for Studio You must login or register to access this module! |