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| Author(s): thief_3_wannabe aka andrew farrar |
| Category: TF2 > CTF |
| Tags: capture, flag, tf2 |
Author's Readme/Notes
- Deleted previous versions 2 and 3 from server -
MAP INFORMATION-
Title: ctf_Bunkercanyon_v4
Version: 3
Filename: ctf_Bunkercanyon_v4.bsp
Created By: Andrew Farrar - Thief_3_Wannabe
Author Email: redwampa@aol.com
Type: CTF
Web: none
Compile Date: 12/23/2007
Development Cycle: Version 1.0 -> Version 2.0 -> Version 3.0 -> Version 4.0
======================================================
Change log:
Version 4.0
- Added more detail to bases
- Added one red infiltrator "robot" to blue side
- Added ramps to middle sewer area
- Added some detail to sewers and above ground
- Moved capture points to middle of map on bridge to reduce travel time
- Removed all barriers from sewers
- Removed two "robots" due to new geometry and plane limitations
- Simplified security system to audio only to prevent game pause
- Simplication of geometry in effect to stop MAX_PLANES error, will change geometry as needed (stairs to ramps for example)
Version 3.0
-Removed most of barriers from sewers
-Removed bridge railings in sewers for easier navigation
-Added more signs in sewers and above ground to help with direction
-Added more props, sounds, and textures
-Added a few worker "robots"
-Added another structure to middle of map to give players more variety
-Added health and ammo to "dead ends" (only 2 dead ends per side/ 1 in sewer and 1 in intel)
-Closed off upper floor in spawn rooms
-Made vents more roomier
-Smoothed out stairs from clipping
Version 2.0
-Fixed spawn room exploit that allowed other team to hold flag behind spawn room door
-Fixed cliff faces to avoid "floating" players
-Added more cover to prevent sniper class from dominating map
-Added more detail, models and textures
-Added side corridor to intel room
-Added a few more features to help players navigate map and identify location
-Removed "sticky" texture from sewers to help with navigation
-Removed blue side sniper advantage from bunker
-Removed red rag doll due to physic error
-Removed a few barriers in sewers
-Terrain is now more "Dustbowl" like
-Expanded security system features and limited triggers to prevent overlap
-Smoothed out ground to minimize clipping with terrain
======================================================
DEVELOPMENT:
Program: Hammer
Known Bugs: None
HDR: Yes
Compile PC: Intel(R) Core(TM)2 Quad CPU @2.40GHz
======================================================
THANKS TO:
Feedback: AI_Chicky
Textures: Team Fortress 2
======================================================
©2007 Andrew Farrar.
All Rights Reserved
Team Fortress 2 is a registered trademark of Valve Software. |
| Added: 5 months ago | Modified: 5 months ago |
DOWNLOAD  (15 mb) |
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