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ctf-bunkercanyon-v4
Added by...
Author(s): thief_3_wannabe aka andrew farrar
Did you create this? Request ownership
Category: TF2 > CTF
Tags: capture, flag, tf2
Author's Readme/Notes

- Deleted previous versions 2 and 3 from server -


MAP INFORMATION-

Title: ctf_Bunkercanyon_v4
Version: 3
Filename: ctf_Bunkercanyon_v4.bsp
Created By: Andrew Farrar - Thief_3_Wannabe
Author Email: redwampa@aol.com
Type: CTF
Web: none
Compile Date: 12/23/2007
Development Cycle: Version 1.0 -> Version 2.0 -> Version 3.0 -> Version 4.0

======================================================

Change log:

Version 4.0
- Added more detail to bases
- Added one red infiltrator "robot" to blue side
- Added ramps to middle sewer area
- Added some detail to sewers and above ground
- Moved capture points to middle of map on bridge to reduce travel time
- Removed all barriers from sewers
- Removed two "robots" due to new geometry and plane limitations
- Simplified security system to audio only to prevent game pause
- Simplication of geometry in effect to stop MAX_PLANES error, will change geometry as needed (stairs to ramps for example)

Version 3.0
-Removed most of barriers from sewers
-Removed bridge railings in sewers for easier navigation
-Added more signs in sewers and above ground to help with direction
-Added more props, sounds, and textures
-Added a few worker "robots"
-Added another structure to middle of map to give players more variety
-Added health and ammo to "dead ends" (only 2 dead ends per side/ 1 in sewer and 1 in intel)
-Closed off upper floor in spawn rooms
-Made vents more roomier
-Smoothed out stairs from clipping

Version 2.0
-Fixed spawn room exploit that allowed other team to hold flag behind spawn room door
-Fixed cliff faces to avoid "floating" players
-Added more cover to prevent sniper class from dominating map
-Added more detail, models and textures
-Added side corridor to intel room
-Added a few more features to help players navigate map and identify location
-Removed "sticky" texture from sewers to help with navigation
-Removed blue side sniper advantage from bunker
-Removed red rag doll due to physic error
-Removed a few barriers in sewers
-Terrain is now more "Dustbowl" like
-Expanded security system features and limited triggers to prevent overlap
-Smoothed out ground to minimize clipping with terrain

======================================================

DEVELOPMENT:

Program: Hammer
Known Bugs: None
HDR: Yes
Compile PC: Intel(R) Core(TM)2 Quad CPU @2.40GHz

======================================================

THANKS TO:

Feedback: AI_Chicky
Textures: Team Fortress 2

======================================================

©2007 Andrew Farrar.
All Rights Reserved

Team Fortress 2 is a registered trademark of Valve Software.
Added: 5 months agoModified: 5 months ago
DOWNLOAD
(15 mb)
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Feedback (5)
T3W .
Mapper Person | Y2M
Posted 4 months ago
I'll see about adding topside navigation when Valve fixes their SDK startup error. Thanks again for the feedback.
- Mapper Person
AI|Chicky .
www.clan-ai.com | Y2M
Posted 4 months ago
Pros: Much better than previous versions.
Cons: You still need direction above ground.
Improvements: I agree about the map name. It always bugs me when someone puts capital letters in the name of a map. So making it more uniform - all lower case - is much preferred.
The control points in the middle are great - but you'll want to put something indicating that you should take the flag there to cap. It flashes up and says to take it to your base.... so that can be confusing. Players will appreciate that you've made the capture points in the middle rathr than way back in the base though. Good work.
TheyCallMeQ .
Bananite | Y2M
Posted 4 months ago
Instead of "CTF_Bunkercanyon_v4.bsp", all the map "ctf_bunkercanyon_v4.bsp" Linux servers are case-sensitive so if you get in the habbit of naming your maps all lowercase then it will cut down on some future issues.
- Bananite
T3W .
Mapper Person | Y2M
Posted 5 months ago
Posted by TheyCallMeQ

Please use all lowercase in your filename so it doesn't cause problems with Linux servers. Thanks.


Not sure what you mean, It's the same format that Valve uses with their maps. Like ctf_dustbowl for instance, regardless, it would only take two keystrokes to change the file's "_" to "-" if thats what your referring to.
- Mapper Person
TheyCallMeQ .
Bananite | Y2M
Posted 5 months ago
Please use all lowercase in your filename so it doesn't cause problems with linux servers. Thanks.
- Bananite
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Details
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Release: Final
Version: Not Specified
Filesize: 15 mb
Players: 32
Added by...
T3W .
Mapper Person
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Critic Rating [+]
8/10
VWAR Rating
4.80/10
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