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Map Details
Release: Final
Version: Not Specified
Filesize: 8 mb
Players: 18
Time of Day: Not Specified
Textures: Not Specified
Meshes: Not Specified
Map Size: Not Specified
Environment: Indoors
Effects: High Dynamic Range(HDR)
Classes: None/Not Specified
Devnotes
Hammer
cp_junction_v2
Added by...
Key Authors
heyo
Category: TF2 > Control Point
Tags: underground, junction, train
Added 2 years ago - last modified 2 years ago
24,206 views, 5,231 downloads, 54 comments, 2 favorites
Author's Readme/Notes:

Cp_junction is a gravelpit style attack/defend map set completely in red's underground train depot base. The story basically is that blue took a train into red's base and now have to cap A, B, and C.

It's been through many gameplay tests to make sure it plays well and had many tweaks done to make sure of that. The map's a smaller sized map but still meant for a pretty big amount of people, best played with I would say around 16 players.

It took 1 month to make and lots of hard work. Even though i's small it's still very detailed in every spot and has many rooms.

UPDATE: Version 2 now out, I made many changes that make it easier for the attacking team such as faster C cap, another entrance to C, and longer time limit.
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1 month ago
steviestar3



I'd really like to see some revamping done to this map, it's got some fun aspects but as a whole it's not very fun, mostly due to its spammy nature and the terribly designed C-point. According to Valve's official stats this is the least played official map in the game, and it's a shame because I'd really like to see another good Gravel Pit style CP map.

Bananite
9 months ago
MangyCarface



Congratulations on your acceptance into the Scout update!

Junction was the map that inspired me to start mapping; it still stands as one of the best examples of spytech architecture in the game.

Keep up your excellent work.

TF2maps.net Moderator
9 months ago
neau



Congratulations. Very good work there.

otium post negotium
9 months ago



Just played, terrfic map too.

Good job!


blank.
9 months ago
bobblyhead



Well, it's in now. Congratulations are due, Heyo! Finally your brilliant work has been recognized.

Bananite
9 months ago
viperesque



Major grats are in order here, well done.

Almighty Thingy
9 months ago
Joerdgs



Congrats with making this an official TF2 map :)

Bananite
1 year ago
feralminded



Any chance of this map getting updated with the new scoring model for gravelpit/dustbowl so we can use it effectively with stopwatch?

Bananite
2 years ago
crazychicken



C needs to be in the open, not in that building, it's impossible to cap


(O>)
2 years ago
Legion28



Nice layout, but a little tight for 12v12 play. Some definite spawn camping potential, could definitely use some work there.

Bananite
47 records
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Creative & Life-Like
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heyo
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Bananite

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Joined 13 Jun 2006

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