| |
|
|
Release: Final Version: Not Specified Filesize: 22 mb Players: 24 |
|
| Category: TF2 > Capture the Flag |
| Tags: quarry, cavern, version 2, custom |
| Added 2 years ago - last modified 2 years ago |
| 5,853 views, 1,987 downloads (Stats) |
Author's Readme/Notes:I've taken on a lot of people's suggestions and changed the map a lot. The bases are now a lot more open, and the spawns are a little more organised. Enjoy!
Changelist:
- Lower spawn removed.
- Corridor just off the lower spawn has been increased in size.
- The two corridors leading into each base have been merged inside the base, meaning there is now a lot more space.
- Minecarts now come round a split second faster. Should make it impossible for a Scout to run out of the bases without stopping.
- Everybody now spawns upstairs in the top spawn. To compensate, the respawn room has been removed and everybody now spawns outside on the balcony. The balcony is now a lot bigger and looks better. Also, there are now two ways out of the upper spawn.
- New route into the flag room, you take the left entrance into the flag room and you carry on going forward. This route leads you into the back of the flag room, just to the left of the desk.
- Engineers can no longer build on the crane in the middle of the map. They can, however, build on the bits either side of it.
- Flag room is now more spacious, having removed two of the middle terminals and knocking down a railing/wall.
- Exit out of the bases into the sniper room and the upper route has been rearranged. You no longer run through the sniper room to get outside, the sniper room is it's own room. Space has been increased in this area.
- Sniper room windows have been increased in size. They are now as big as the windows in 2fort, which should make it easier for snipers. Snipers also now have cover to duck behind inside the sniper room, and they now have a lot more room to move around in.
- The boarded up section of the mine route has been unboarded and the junk removed. This gives more space to duck into in the mine.
- The left route (from ctf_quarry) into the base has had it's door size increased.
- Staircases in each base have been re-arranged.
- Bug fixes/texture fixes. For example, no more sniping people as they come out of spawn!
- Optimization! Should run slightly better (in terms of FPS) in the middle now.
- Some confusing/silly things removed, eg, Ladders in Blu base.
- More eye candy! I've added two more inaccessible rooms to each base. A board room overlooking the desert, and an electro-magnetic death-ray gun bunker. These rooms can be found in the new route into the flag room, and the new spawn for each team.
- More clipping. Should make it easier to navigate the map.
- Added a default round time of 15 minutes. After this, sudden death (4 minutes, I think) will occur.
|
DOWNLOAD  (22 mb) |
 Add Feedback You cannot post yet!Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop. To post in this submission register or login. |
|
You cannot assess yet!Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or login. This Map in a nutshell... Creative & Fun 4 x Creative 4 x Fun 2 x Original You cannot assess yet!Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or login. You must login or register to access this module! |