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Map Details
Release: Final
Version: Not Specified
Filesize: 20 mb
Players: 24
Devnotes
No details were entered
ctf_quarry
Added by...
Key Authors
pogop
Category: TF2 > Capture the Flag
Tags: team fortress, cavern, quarry
Added 2 years ago
6,567 views, 1,660 downloads, 33 comments, 1 favorite
Author's Readme/Notes:

First release
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(20 mb)
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1 year ago
soup!



Great map, many hours of fun on this

Bananite
2 years ago
Evil_Toaster



It's an okay map, but it's not something I'd use on my server. The feeling of having the whole level in this quarry kinda makes it less fun. If it were more outdoors then I'd like it a little more. I don't know.

Bananite
2 years ago
makaroonivelli



Pros: Looks amazing. Nice lights
Improvements: Hmm.. dunno any :)
Notes: 10/10

This map will be added to our Fun CTF maps server! 84.244.187.186


Bananite
2 years ago
FlopEJoe



Very fun and it's good to see more CTF maps.
PRO: The open middle has enough stuff in the way for a determined player to avoid snipers. The ground level has nice blind areas to hide pyros.
CON: The carts. Please consider CTF_Quary_Abandoned and stop those carts!

Bananite
2 years ago
dudeman



Pros: Excellent attention to detail, wonderfully planned out map, and very fun to play.
Cons: Non that really come to mind.
Improvements: A few imperfections that a close eye might catch but nothing big.
Notes: Well done, this looks like it took a lot of time and came out very nicely. One of my favorite maps!

Spread it on!
2 years ago
Snipergen



There, I rated pogop. Bullshit this map isn't top rated yet.

Good job.

Bananite
2 years ago
TheyCallMeQ



Fun map, very nice changes PogoP!

Bananite
2 years ago
PogoP



Hey guys! Version 2 has now been released. Check it out at the following link (copy+paste it into your URL)

http://www.fpsbanana.com/maps/41263

Bananite
2 years ago
crazychicken



Its well made map but it feels too much like 2fort imo


(O>)
2 years ago
Vilepickle



Pogo, don't quote me on this, but I _believe_ the way to get it so hardcapped mp_timelimits work on your map is to have in your logic_auto the output

OnMapSpawn tf_gamerules SetStalemateOnTimelimit 1


This is how Mach does it, and I'm fairly certain it never drags on past a timelimit if it's a turtlefest. Again, not positive, but it's worth a shot rather than a built in timer.

Analyzer
29 records
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User Rating [+]
9.2/10
bScore
9.11/10
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Amazing & Creative
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PogoP
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Bananite

Drudge
265 points

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Joined 12 Dec 2007

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