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Map Details
Release: Final
Version: 6.0
Filesize: 11 mb
Players: 24
Time of Day: Day/Light
Textures: Not Specified
Meshes: Not Specified
Map Size: Large
Environment: Indoors
Effects: High Dynamic Range(HDR)
Classes: None/Not Specified
DevNotes
No details were entered
cp_mountcoaster_v6
Added by...
Key Authors
DIODIO
natto-sol
Category: TF2 > Control Point
Tags: mountain, coaster, redthundermountain
Added 2 years ago - last modified 1 year ago
6,033 views, 1,311 downloads (Stats)
Author's Readme/Notes:
3/1
I released version 6.
It solved the problem that a map did not completely end with update.
In addition, I increased a lot of signs, and a way became easy to find
I changed it to leave the underpass to the backside of the mountain of 2R before CP.

1/22
I released version 5.

* I improved a train and was able to take it.
* I install a camera in the train and can look with a watching games mode.
* I add a passage to 1R
* I got possible to climb it from a drainpipe of 2R.
* I largely changed the mountain of the 3R last.

It was hard to defend a red team and changed it.

12/23 I released version 4.

I heard a lot of comment and increased signpost which could guide a Control Point intelligibly.
I did not put it in area of 3round in 2round. This is to prevent confusion.
Even the person who played in this map for the first time got possible to arrive to Control Point.

12/16 I released version 3.

This version is the version that kept the balance to play as it is without shortening respawntime.
If time is short, red becomes advantageous and thinks that blue cannot win with 30-32 people.

12/10 I took in various opinions and made version2.

1. I built a building at the first blue position. and added ControlPoint to it.With it, the blueteam respwnarea moved to the Eastern bloc.
2. The first round made two bypaths.
3. The second round made the passage which fell out in the East of the mountain. With it, I moved the third round blueteam respwnarea position.
4. Made a 3D skybox, and a background came to be displayed
5. I made a lot of signboards not to lose its way. The signboard that the blue team is blue. The signboard that the red team is red. I arrive at the destination if I search it.

In addition, I largely change it. I play afterward, and please check it.

12/1

It is the map which it made for the first time. Please play.
Please be careful about a roller coaster.
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2 months ago
Zalaxy



Pros: Fun, Clustered, Diverse Map. Many Routes to Choose From, Very Balanced for all classes, 3 Stage Multi-CP.
Cons: Non-adaptable Spawn Points. Final CP(on 3rd Stage) is overbalanced, Train needs better texture job
Improvements: The spawn provides some imbalances game-wise. The Spawns for defenders are always on top of the points while the attackers have to go some distance for the first cp and double the distance for the second CP. The train could use a touch-up texture(maybe ask the author of pl_frontier to use his train?)
Notes: Fun Loopy Map. Don't stop and don't let these scores bring you down. I Personally think theres way worst maps out there then this that have 10's. Sometimes it's a popularity contest on this site I'm afraid :/

Cogito Ergo Sum
5 months ago
Captain Ash



I absolutly love this map. It may not have the greatest design or the greatest textures but it has loads of trains!

Bananite
1 year ago
dertend2000



Thank you for a lot of opinions

I got a lot of feedback and even oneself played and solved problems.

It solved the problem that a map did not completely end with update.
In addition, I increased a lot of signs, and a way became easy to find
I changed it to leave the underpass to the backside of the mountain of 2R before CP.

DIODIO
1 year ago
Neo_Bahamut_19



Dude, wtf is the bullshit of not being able to go back into spawn when defending? I am removing this map from my servers as it officially blows chunks this time


Bananite
1 year ago
Termaximus



Pros: Somewhat fun. A cool concept, could work with better detail.
Cons: Confusing. Need more arrows. Rock displacments need work.


Bringing the func_train to TF2.
1 year ago
crazychicken



This is a good map, played it a few more times, a lot of players like it, though some hate it. It depends what type of game unfolds tbh. I think more work is needed so pathways are clearer with a different texture and the goals are a lot more clear. I have played it quite a lot and I still don't know how to get to some places.
You spent a lot of time getting the train to behave well though this is never noticed, it is very easy to get lost, there is no real direction as everything looks the same and everything looks the same. Nice work but still not finished, the paths need to be laid out with areas cut out or blocked off taht add nothing to the level


(O>)
1 year ago
AI|Chicky



Much better.... but in the final version... add some metal. Engineers are at a real disadvantage since there is so little metal on the map. Otherwise, this version looks great. Good work!


www.clan-ai.com
1 year ago
TheyCallMeQ



The train spectator view is awesome though now people will be spectating instead of playing. I like what you did with the last point.

Bananite
1 year ago
crazychicken



Could do with some more textures but looks better ingame tahn those screens

nice work overall, the axle outside blue spawn on stage2 dissapears depending how far you are from it. stage 2 needs bigger signs to b stage 3 the distance to a is q long, by the time you get there and get killed u cant be bothered doing it again, maybe there jsut werebnt enough engis that round, but it did seem to end quicky compared to other rounds
only pld it once with full server so not a proper review


(O>)
1 year ago
dertend2000



I revised it.

I got possible to get on a train at last.
Because I installed the camera, please enjoy a roller coaster.

DIODIO
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Assessment
Critic Rating [+]
8/10
User Rating [+]
7.9/10
bScore
7.86/10
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dertend2000
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DIODIO
Ranked 1446th with 1,518 points.

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