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cp_mountcoaster_v6
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Author(s): DIODIO, natto-sol
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Category: TF2 > CP
Tags: mountain, coaster, redthundermountain
Author's Readme/Notes

3/1
I released version 6.
It solved the problem that a map did not completely end with update.
In addition, I increased a lot of signs, and a way became easy to find
I changed it to leave the underpass to the backside of the mountain of 2R before CP.

1/22
I released version 5.

* I improved a train and was able to take it.
* I install a camera in the train and can look with a watching games mode.
* I add a passage to 1R
* I got possible to climb it from a drainpipe of 2R.
* I largely changed the mountain of the 3R last.

It was hard to defend a red team and changed it.

12/23 I released version 4.

I heard a lot of comment and increased signpost which could guide a Control Point intelligibly.
I did not put it in area of 3round in 2round. This is to prevent confusion.
Even the person who played in this map for the first time got possible to arrive to Control Point.

12/16 I released version 3.

This version is the version that kept the balance to play as it is without shortening respawntime.
If time is short, red becomes advantageous and thinks that blue cannot win with 30-32 people.

12/10 I took in various opinions and made version2.

1. I built a building at the first blue position. and added ControlPoint to it.With it, the blueteam respwnarea moved to the Eastern bloc.
2. The first round made two bypaths.
3. The second round made the passage which fell out in the East of the mountain. With it, I moved the third round blueteam respwnarea position.
4. Made a 3D skybox, and a background came to be displayed
5. I made a lot of signboards not to lose its way. The signboard that the blue team is blue. The signboard that the red team is red. I arrive at the destination if I search it.

In addition, I largely change it. I play afterward, and please check it.

12/1

It is the map which it made for the first time. Please play.
Please be careful about a roller coaster.
Added: 8 months agoModified: 6 months ago
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Feedback (44)
Page of 5   1 2 3 4 ... 5 Next Page
dertend2000 .
DIODIOY2M
Posted 6 months ago
Thank you for a lot of opinions

I got a lot of feedback and even oneself played and solved problems.

It solved the problem that a map did not completely end with update.
In addition, I increased a lot of signs, and a way became easy to find
I changed it to leave the underpass to the backside of the mountain of 2R before CP.
- DIODIO
.
Guardian Of The Acid Milk ::: Im A RagerY2M
Posted 6 months ago
Dude, wtf is the bullshit of not being able to go back into spawn when defending? I am removing this map from my servers as it officially blows chunks this time
Termaximus .
In Tf2, winning > points > living.Y2M
Posted 6 months ago
Pros: Somewhat fun. A cool concept, could work with better detail.
Cons: Confusing. Need more arrows. Rock displacments need work.
- In Tf2, winning > points > living.
crazychicken .
(O>)Y2M
Posted 7 months ago
This is a good map, played it a few more times, a lot of players like it, though some hate it. It depends what type of game unfolds tbh. I think more work is needed so pathways are clearer with a different texture and the goals are a lot more clear. I have played it quite a lot and I still don't know how to get to some places.
You spent a lot of time getting the train to behave well though this is never noticed, it is very easy to get lost, there is no real direction as everything looks the same and everything looks the same. Nice work but still not finished, the paths need to be laid out with areas cut out or blocked off taht add nothing to the level
AI|Chicky .
www.clan-ai.comY2M
Posted 7 months ago
Much better.... but in the final version... add some metal. Engineers are at a real disadvantage since there is so little metal on the map. Otherwise, this version looks great. Good work!
TheyCallMeQ .
BananiteY2M
Posted 7 months ago
The train spectator view is awesome though now people will be spectating instead of playing. I like what you did with the last point.
- Bananite
crazychicken .
(O>)Y2M
Posted 7 months ago
Could do with some more textures but looks better ingame tahn those screens

nice work overall, the axle outside blue spawn on stage2 dissapears depending how far you are from it. stage 2 needs bigger signs to b stage 3 the distance to a is q long, by the time you get there and get killed u cant be bothered doing it again, maybe there jsut werebnt enough engis that round, but it did seem to end quicky compared to other rounds
only pld it once with full server so not a proper review
dertend2000 .
DIODIOY2M
Posted 7 months ago
I revised it.

I got possible to get on a train at last.
Because I installed the camera, please enjoy a roller coaster.
- DIODIO
.
Guardian Of The Acid Milk ::: Im A RagerY2M
Posted 7 months ago
Gonna give it a ride XD
Kev_Boy .
1 cent inspiration, 99 cent perspirationY2M
Posted 8 months ago
Notes: This is actually a good concept but it's very difficult to pull off and I probably wouldn't be able to do it myself. I suggest you look at lots of pictures of mountains/gorges/canyons because currently it looks like something out of Duke Nukem 3D.
- 1 cent inspiration, 99 cent perspiration
Page of 5   1 2 3 4 ... 5 Next Page
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Details
The nuts and bolts.
Release: Final
Version: 6.0
Filesize: 11 mb
Players: 24
Time of Day: Day/Light
Textures: Not Specified
Meshes: Not Specified
Environment: Indoors
Map Size: Large
Effects: High Dynamic Range(HDR)
Classes Available: All
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Ranked 2501st ( 12) with 611 points.

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