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Map Details Release: Final Version: Not Specified Filesize: 10 mb Players: 24 |
ctf_100yards_final
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| Category: TF2 > Capture the Flag |
| Tags: bridge, pit, stadium, final |
| Added 2 years ago - last modified 2 years ago |
| 4,667 views, 889 downloads, 17 comments, 0 favorites |
Author's Readme/Notes:
Ctf_100yards_final
Heres the final version unless something really needs changing. The fps is a little better, about 10fps more, but I had to sacrifice the pit on the above ground, It should run about the same as ctf_2fort. Heres some changes:
-Back doorways and flag room are wider
-Some wider ledges
-Underground door doesnt open for the other team
-Opening above flag room so demomen or soldiers can destroy the hard-to-kill sentries near flag
-Added small health in the underground room with blast window
-Changed upper ground pit into a crater
-Computer room near flag does not require dispenser jumping, you can access it from the side now
-Some other minor cosmetic changes
I'm working on a new really fun map so this is probably going to be the final version! Have Fun!
Ctf_100yards_beta2
Here is a quick fix to the purple reflective texures. It should be all fixed. Also some stairs have been smoothed out, underground respawn room now does not have a health regenerator but only a health pack and ammo to make it a little easier to go around the enemys side, deleted some props, added more func_detail...hopefully fps is a little better but still in need of more optimization. Will continue to update as I get more comments and suggesstions. Thx for trying it out!
ctf_100yards_beta
In Beta Testing Stage. Please add this map to your regular map rotation for testing.
There are good turret spots with dispenser jumping. Also a great underground spot with a movable blast shield at "gate 5". There are various weapons layed throughout the map as easter eggs!
Please email Jchiuey@hotmail.com for suggestions, constructive criticism, or anything else related to mapping. Thanks! |
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