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Map Details
Release: Final
Version: Not Specified
Filesize: 2 mb
Players: 12
Devnotes
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cp_ toy fort
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Key Authors
zeus_cst
ares_cst
Category: TF2 > Control Point
Tags: cp, toy fort, shonuff, tf2
Added 2 years ago - last modified 2 years ago
18,624 views, 4,408 downloads, 42 comments, 1 favorite
Author's Readme/Notes:

Description:
Control Point (CP's) map with 5 CP's where you play as a miniature soldier on a battlefiled that is based on a bedroom and hallway.
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7 months ago
Blackout-TWM



It's got a lot of fun sniping, sentry, soldier, and demoman spots but the map is too hard. I fthis makes sense it's so linear that nobody can do anything. Usually rounds go on for 30 minutes of one team holding the middle point and the other one being trapped just outside.

Bananite
1 year ago
VMs



Hello, thanks for your map
look alternate view of this map %)
cp_toy_fort_alt
http://www.fpsbanana.com/maps/68046

Bananite
1 year ago
jimmysmitty



Pros: Great map. I used to play this one a lot when I first started TF2. Had a lot of fun sneaking around through the tunnels and such. Has multiple ways to go so that no one choke point can hold the other team off for long.
Cons: As other have said it does have a hard choke for the last point. Normally the middle can be held easily by one team but the last one tends to pretty much be very hard to get.
Improvements: Try to balance it. See if there is a way to possibly make the middle point harder to control and the last points a bit easier to get. Maybe put them a bit further from the spawn to give a bit of breathing room from respawns.

Who is your daddy and what does he BOINK
1 year ago
Arthurp



Pros: A almost original map with a good feel and perfect balance, and fun to play.
Cons: last point is a hard choke unless you are allready pawning the other team to death.
Improvements: This would take a little work but how about re doing the under ground tunnlel and the 4 mouse holes so the all link. I think that would me really good.

farly new to mapping
1 year ago
redbear



Pros - looks nice.
cons - easily turns into a DM map. you have to spawn camp in order to win the map. CPs should not be in front of the spawn- thats really bad design.
improvements - either remove the first and last CPs away from the spawn area or delete them altogether.

Bananite
1 year ago
cybris



Pros: Nice idea, great design
Cons: Massive chokepoint for demo spam, too dark, slow/unoptimized
Improvements: Use hints/areaportals, add more light, change spawn, implement ways around the door chokepoint

Bananite
2 years ago
nef



This is an awesome map. So well made, though cp_toy_fort_elite is a tad laggy for some reason. The others aren't though (wtf?). The server I play on uses the beta2 version, which allows engies to get on the bed if they're crafty enough, I've always thought this was a bit unfair because it makes it difficult to take down sentries up there. You'd need some way (teleporter? vent system?) to get up there.

Anyway, i was wondering if this would be the place to come if i wanted to ask permission to make a remake of this map, dustbowl style. I probably wouldn't end up decompiling the map, but I'd use the same style/layout/rooms.

to Termaximus:single spawn is part of the map, you need engies to move you to the front lines.

Bananite
2 years ago
die_angel



Pros: Interesting design, good look, fun

Bananite
2 years ago
Ste_



Id like to see another map like this one made but based in a bathroom :P sounds daft but i think its somthing differemt

Bananite
2 years ago
Termaximus



Pros: Interesting concept. Some painstaking detail work. Fun when teams are really really balanced.
Cons: Concept may be too kiddy. Too dark. A lot of bottlenecks.
Improvements: Remove bottlenecks. Add at least one forward spawn room per side. Improve lighting.


Bringing the func_train to TF2.
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