- Added second exit to Lower red spawn to stop spawn camping
- Added cover to second exit of forward blue spawn to prevent spawn spammage!
- Improved signs
- Small cosmetic changes
16th December '07 - FINAL!
- Forward spawns working
- 3d Skybox added (very basic)
- Some visual changes, skybox, texture changes etc
Big thanks to those who have had this running on their servers including k?tHx Clan (217.163.31.65:27015), and crazy chickens BFL custom madness (193.93.46.69:27015)
Hope you enjoy it :-)
29th November '07 - Beta 6!!
Finally got to play test it and found a few bugs, which are now fixed hopefully :)
- Round timer is working, set to 15 mins
- Turret exploit fixed
- Few textures fixed
- Doors added to blue spawns
29th November '07 - Beta 5
Right added a map timer, clearer textures in basement and MORE signs pointing to Cap Point C :-P
Also added Barb wire to the top of the main wall, which causes damage.
Theres still problem with the Blue forward spawn at the front bunker which i am yet to overcome.
23rd November '07 - Beta 4
Added Doors to red spawns, fixed ladder bugs, created forward spawn room for blues once Cap Point 1 is taken. Fixed checked beach texture. This should be the last verson for a while.
22nd November '07 - Beta 3
Just a few minor changes, clearer signs pointing to Cap points
22nd November '07 - Beta 2
Added Random Health and ammo
21st November '07 - Beta 1
cp_beach goes beta! Capture points are fully functional, some cosmetic improvements. Theres something gone wrong with the blending and theres a nice checkered effect on the beach, other that that everything is fine. Working ladders now in place.
please download give it a try.
*** 20th November '07 - Alpha 2 ***
This is cp_beach (Alpha2) still contains no Capture points, doors on spawns, random health and ammo pickups.
thanks to JK30 for giving me permission to use his CSS map as a structure
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