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Map Details
Release: Final
Version: Not Specified
Filesize: 13 mb
Players: 24
Devnotes
Cp_labor_b1 ---> cp_labor_b2 ---> cp_labor_b3 ---> FINAL
cp_labor
Added by...
Key Authors
drunken gun 007
Category: TF2 > Control Point
Tags: cp, tf2, warpath, cp_labor, granary
Added 2 years ago - last modified 2 years ago
40,368 views, 11,089 downloads, 64 comments, 15 favorites
Author's Readme/Notes:

CP_Labor

TF2 Granary/Warpath Style Map
Author: John "Drunken Gun, 007" Fuller
Contact: imaginationdirect@gmail.com
Steamid: idrawzalot

BLU and RED have once again discovered each others' clandestine bases, coincidentally located directly nextdoor to one another! Defeat your colorfully clad opponents and take their base by force lest ye have yours taken first!

Special Thanks to Jason "Murder"
Bowser Koopa and the BFF & [1-UP] Clans
[**** and Balls] Clan - i am Admin


Cap all 5 points in sequence. Locked points may not be capped.

***NOTE TO 32 PERSON SERVERS***
-while this map was not made for 32 person servers, many play it for a fun time since 32 people in close quarters is just like the old tfc days. If you run this map in a 32 person, instant respawn server I recommend you set the respawn time up to 4 or 5 seconds.

------------------------------------------------------
**UPDATE 12/1/2007**
FINAL VERSION RELEASED

I'm proud to release the final version of cp_labor. I've done what I think will finalize the streamline of gameplay, with some of the following changes to the map from b3:

-Central cap time is now slightly shorter
-Final cap time is slightly shorter
-All progressive respawns are now exit-only
-Final polishing on lighting, models, and textures

Thanks to everyone who playtested and gave me prompt feedback.
Enjoy!


------------------------------------------------------
**UPDATE 11/20/2007**
cp_labor_b3 released

Many new changes have been made to try to streamline gameplay during caps 4 and 5. Here are the highlights:

-Team-only elevator added to each base to aid defense getting to top floor
-Side catwalk added to courtyard as 3rd exit from base to aid defense
-Larger windows in houses to help ease getting out
-Central cap time reduced
-Round max time reduced to 6 mins from 7 mins
-Lots of texture fixes
-General lighting improvement

Happy Thanksgiving!
DG

------------------------------------------------------
**UPDATE 11/8/2007**
cp_labor_b2 released

The bugs that are noted below have been fixed and beta 2 has been released. There are still some lighting issues that need to be addressed but I saw it more important to release a version that amended the awful exploit of being able to shoot through some walls. Enjoy!

DG

------------------------------------------------------
UPDATE 11/6/2007:
The following bugs are noted and are being fixed for beta 2 to be released ASAP:

-firing through towers and train caboose shouldn't be allowed
-removing train caboose and tank car from in front of houses
-towers are now solid
-red spawn 1 all spawn in same location (without telefrag luckily)
-barrels should not break
-purple bookcases removed
-red boiler should not let players inside of it (lol)
-various texture fixes
-decrease max round time from 8 minutes to 6 minutes
-decrease time added per cap from 5 minutes to 3.5 minutes

Will release beta2 with these changes, please note any more bugs

DG

------------------------------------------------------
CP_Labor_Beta


11/4/2007
Work in progress to make visibility and lighting finalized, once TF2 SDK is released.

Special Thanks to Jason "Murder"

DOWNLOAD
(13 mb)
Feedback
Page of 6   1 2 3 4 ... 5 6 Next Page
6 months ago
Brainsample



I wish more servers had this map in rotation. Can get chaotic on a full server.

Bananite
1 year ago
gfaqsserver



I have this in my server and we love to play it. Pretty balanced. Nice job :)

Gamefaqs
1 year ago
Cookeh



Great map better for around 20 players id say but <3 it still

Bananite
1 year ago
bigdovbalby



Pros: looks good plays better,play this map alot good job
Cons: none

Bananite
2 years ago
JDoc0512



Can you remove the round timer? I'm trying to make a 24/7 labor server and I definitely don't want any round timer

exunited
2 years ago
shoutafuwano



Pros: Love how it plays. It really
Cons: Playing against you on this map when you come charging out the barn as a heavy. :P
Improvements: It is great as it is.
Notes: Thanks! I play this on a 32 person/ instant respawn server and the last point is indeed very hard to capture but that is the nature of most CP maps on instant respawn.

Bananite
2 years ago
Evil_Toaster



Design: I would suggest making the last point a little faster to capture, it's hard enough getting there.

Bananite
2 years ago
Mike



24/7 labor server//...
208.167.246.108:27015
100 mb/sec
gs.com server/based in NY/NJ


awsome map bro!


Only One
2 years ago
Jeremie



Pros: Everything, and I mean it: visual design and execution, gameplay design, tweaks, props, details. Everything. It's "only" one of the two or three best TF2 custom map.
Cons: Nothing
Improvements: - the right window over CP 2&4 aren't the same on the red side & the blue side (the window just on top of the advanced spawn).

- it's possible to shoot over the buildings between CP 2/4 and CP3 (a couple of demoman can spam 2 from 3, or 3 from 4, etc.).
Notes: I know the final is out, but I wanted to pinpoint those two small bugs.

Bananite
2 years ago



I really like this map although it gets harder when there are more than 8 players on each team.


It's just a flesh wound
58 records
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Fun & Original
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DrunkenGun
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Bananite

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