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cp_labor
Added by...
Author(s): drunken gun 007
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Category: TF2 > CP
Tags: cp, tf2, warpath, cp_labor, granary
Author's Readme/Notes

CP_Labor

TF2 Granary/Warpath Style Map
Author: John "Drunken Gun, 007" Fuller
Contact: imaginationdirect@gmail.com
Steamid: idrawzalot

BLU and RED have once again discovered each others' clandestine bases, coincidentally located directly nextdoor to one another! Defeat your colorfully clad opponents and take their base by force lest ye have yours taken first!

Special Thanks to Jason "Murder"
Bowser Koopa and the BFF & [1-UP] Clans
[**** and Balls] Clan - i am Admin


Cap all 5 points in sequence. Locked points may not be capped.

***NOTE TO 32 PERSON SERVERS***
-while this map was not made for 32 person servers, many play it for a fun time since 32 people in close quarters is just like the old tfc days. If you run this map in a 32 person, instant respawn server I recommend you set the respawn time up to 4 or 5 seconds.

------------------------------------------------------
**UPDATE 12/1/2007**
FINAL VERSION RELEASED

I'm proud to release the final version of cp_labor. I've done what I think will finalize the streamline of gameplay, with some of the following changes to the map from b3:

-Central cap time is now slightly shorter
-Final cap time is slightly shorter
-All progressive respawns are now exit-only
-Final polishing on lighting, models, and textures

Thanks to everyone who playtested and gave me prompt feedback.
Enjoy!


------------------------------------------------------
**UPDATE 11/20/2007**
cp_labor_b3 released

Many new changes have been made to try to streamline gameplay during caps 4 and 5. Here are the highlights:

-Team-only elevator added to each base to aid defense getting to top floor
-Side catwalk added to courtyard as 3rd exit from base to aid defense
-Larger windows in houses to help ease getting out
-Central cap time reduced
-Round max time reduced to 6 mins from 7 mins
-Lots of texture fixes
-General lighting improvement

Happy Thanksgiving!
DG

------------------------------------------------------
**UPDATE 11/8/2007**
cp_labor_b2 released

The bugs that are noted below have been fixed and beta 2 has been released. There are still some lighting issues that need to be addressed but I saw it more important to release a version that amended the awful exploit of being able to shoot through some walls. Enjoy!

DG

------------------------------------------------------
UPDATE 11/6/2007:
The following bugs are noted and are being fixed for beta 2 to be released ASAP:

-firing through towers and train caboose shouldn't be allowed
-removing train caboose and tank car from in front of houses
-towers are now solid
-red spawn 1 all spawn in same location (without telefrag luckily)
-barrels should not break
-purple bookcases removed
-red boiler should not let players inside of it (lol)
-various texture fixes
-decrease max round time from 8 minutes to 6 minutes
-decrease time added per cap from 5 minutes to 3.5 minutes

Will release beta2 with these changes, please note any more bugs

DG

------------------------------------------------------
CP_Labor_Beta


11/4/2007
Work in progress to make visibility and lighting finalized, once TF2 SDK is released.

Special Thanks to Jason "Murder"

Added: 6 months agoModified: 5 months ago
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(13 mb)
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Feedback (53)
Page of 6   1 2 3 4 ... 5 6 Next Page
shoutafuwano .
Bananite | Y2M
Posted 5 days ago
Pros: Love how it plays. It really
Cons: Playing against you on this map when you come charging out the barn as a heavy. :P
Improvements: It is great as it is.
Notes: Thanks! I play this on a 32 person/ instant respawn server and the last point is indeed very hard to capture but that is the nature of most CP maps on instant respawn.
- Bananite
Evil_Toaster .
Bananite | Y2M
Posted 1 month ago
Design: I would suggest making the last point a little faster to capture, it's hard enough getting there.
- Bananite
Mike .
Only One | Y2M
Posted 2 months ago
24/7 labor server//...
208.167.246.108:27015
100 mb/sec
gs.com server/based in NY/NJ


awsome map bro!
Jeremie .
Bananite | Y2M
Posted 2 months ago
Pros: Everything, and I mean it: visual design and execution, gameplay design, tweaks, props, details. Everything. It's "only" one of the two or three best TF2 custom map.
Cons: Nothing
Improvements: - the right window over CP 2&4 aren't the same on the red side & the blue side (the window just on top of the advanced spawn).

- it's possible to shoot over the buildings between CP 2/4 and CP3 (a couple of demoman can spam 2 from 3, or 3 from 4, etc.).
Notes: I know the final is out, but I wanted to pinpoint those two small bugs.
- Bananite
.
It's just a flesh wound | Y2M
Posted 2 months ago
I really like this map although it gets harder when there are more than 8 players on each team.
trainRiderJ .
{TF2F} | Y2M
Posted 2 months ago
Pros: - GREAT looking map, all the little visual details add a lot
Cons: - The paths from the middle cap to the second caps are a little small
Notes: - Great map for a heavy
- {TF2F}
JackSparrow .
Bananite | Y2M
Posted 3 months ago
Could be made by valve! Good job.
- Bananite
crazychicken .
(O>) | Y2M
Posted 4 months ago
After palying this for a while now i think it needs more pathways, at the moment its very linear like granary. theres no side routes to flank the enemy at all

adding a sewer system might improve this
rec .
Bananite | Y2M
Posted 4 months ago
Pros: Plays exceptionally well
Very fun
Cons: There are too many small corridor entrances
Improvements: Widen one of the entrances to the bases/flag areas?
- Bananite
Emberstrife .
I am giant. | Y2M
Posted 4 months ago
This map is just awesome. It is perfect in every way - it fits in flawlessly in TF2 with Valve's own "camouflaged war operations" map design style, it is pleasant to the eye without being graphically heavy, all routes are obvious and intuitive, there are medkits and ammo just where you need them and will intuitively look for them, and so on. People playing this map often get confused when they are told it is a fan creation - it is way on par, and even beats the quality of Valve maps in some respects. Excellent.
- I am giant.
Page of 6   1 2 3 4 ... 5 6 Next Page
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Details
The nuts and bolts.
Release: Final
Version: Not Specified
Filesize: 13 mb
Players: 24
Added by...
DrunkenGun .
Bananite
Ranked 3050th ( 6) with 428 points (Donate)
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Critic Rating [+]
8.3/10
User Rating [+]
9.2/10
VWAR Rating
9.53/10
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