De_cityfever is the one of my largest projects ever. Over ~350 Hours of Work and over 80hrs of compile time was needed to make this to a nice playable, good fps standing and nice looking map for CSS.
It’s made in cooperation with the German online magazine eFever.de.
Change log:
+ added Sunshine
+ added new buildings
+ added nav file by chizbone
+ added new Spawn points (40 Spawns at all)
+ added Soundscapes (Environment sounds)
+ added better performance
+ added Fog
~ changed the lightning
~ changed the marks on the spot (A-> B)
~ grenades won’t flew in every gap
~ rebuild the 3D skybox
~ changed the Tree is now outside the player range
~ changed the CT spawn is now moved back (1-2 Seconds)
~ changed the tunnel lighting
~ changed the eFever Poster in the map
~ optimized cubemaps
~ redone the overview
- deleted 60% custom content (Models & Textures) for a smaller mapsize
- deleted some Crates on the Spot (A and B) to clear the Gameplay
…