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zm_ocx_orly_v4
- A Mod for Counter-Strike: Source.
Map created by - Error.ocx
Compile time - About 10 minutes.
Notes: This map was strictly made for the Zombie Mod plugin for Counter-Strike: Source. I really wouldn't recommend running this on a regualr server becuase both T and CT spawns are right beside each other. This is my first map and I hope you enjoy it.
- Thanks to c0ldfyr3 for created such an awesome plugin. www.zombiemod.com
- Thanks to [Ao1]Something[Atd] for helping me get orientated with the map.
- Thank you for playing my map.
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Changes in version 4
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- Fixed textures here and there.
- Fixed a few exploits.
- Removed the tubes because of annoying tube camping and replace them with pipes.
- The ramps in the fort area are breakable.
- The bridge in the fort area is breakable.
- Added a stack of boxes that takes a trickjump to get too, hopefully not overpowered. "As far as i've seen it's not."
- Added a few windows in the office area.
- Made the two impossible office rooms a little more balanced.
- Changed a room in the office into a kitchen.
- Added some detail here and there.
- Added a few player clip brushes to the branches of the trees. Nothing impossible. Just to make a few of the spots easier to sit on.
- Changed the sky.
- Added a Vphysics clip brush to the small area the leads to the secret room so people don't shoot props into it to make it impossible to get into.
- Removed the wall to jump duck into to get to the secret room. Now just walk forward.
- No more ducking to get the the correct teleports. The wall was removed.
- Teleport locations changed, because i'm evil like that.
- Completely remade the OCX rave room. It's about three times the size as it is in b3.
- Added more cool/trippy effects to the rave room. "Ohhhhh Yeahhhh".
NOTE: There could be a few things that I have forgotten. But I started version four about six months ago. I became uninterested and WoW took over. Since then I have quit and decided to finish up the map. What this version is, is my attempt at a final release. I aimed at fixing alot of the problems and exploits in the map. While a few things were changed, most of the map it's self remains looking the same. Though I would recommend this version any day over beta 3.
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This was my first map and I have improved alot since. So cut me some slack. =P