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de_crane
Added by...
Razo18
Brought to you by...

Half Life Storm
Author(s): razo18
Category: CS:S > DE
Tags: tactical
Author's Readme/Notes

De_Crane (copywrite 2007)
Map created by: Luke Reznick (aka)-n2

This is a map I created for fun. It's a competitive map with a solid layout.
Hope you guys enjoy.

Map is Using HDR and ColorCorrection Turn those on for better image quality.

Map completion in 55 man hours (not counting compile times)

Special thanks for support from the community.

Custom things inbedded in the BSP.

1.soundscape.manifest
2.soundscape.crane
3.crane.raw (colorcorrection)
4.de_crane.nav
5.de_crane.txt
6.Crane Radar
7.Crane music (easter-egg)
8.Custom Credit Textures
Added: 1 year agoModified: 1 year ago
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(9 mb)
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Feedback (49)
Page of 5   1 2 3 4 ... 5 Next Page
othername .
LonkerokäsiY2M
Posted 2 months ago
Very very big minus to gameplay comes from the door by Terrorist-spawn, whole team always rushes to it and get stuck
- Lonkerokäsi
Dr_Sadako .
QEDY2M
Posted 4 months ago
Pros: The first thing that strikes you are the lighting. It shows that you put in a lot of work into it. The red corridor is definitely a favorite. It looks really cool.-
The custom props are a nice touch to the map.

Cons: The lighting. Although it is looks cool it doesn't really feel in place. The light is too yellow to be realistic imho also the mix of "warm" and "cold" light makes it look odd in places.

The routes to the inside bombsite becomes crammed when you increase the player numbers. We played this map 8vs8 in our LAN tournament and already at those numbers it was an issue when rushing.

You are using many standard textures and props and that means also that the few things being remembered from this map is the lighting and the red corridor, at least from a mapping point of view. What I am getting at is that there isn't a "Rio football field" in the map. The crane is very anonymous in my point of view and as it is the name of the map it could more used. For example lighting it so you see it i.e. making it an eye catcher.
Another example of this is the inside bombsite which is anonymous except for the custom missile (which I love!) and I am confident that you could have done something more with.

The layout makes the gameplay predictable. At the LAN tournament this became extremely obvious with Ts rarely losing more than 1 or 2 rounds. We had this map in the rotation but it was removed. I think it is a tad to linear.

Improvements: I would suggest to broaden the corridors leading to the inside bombsite or adding yet another route.

The light is something also I would modify. However, I guess it is down to personal preference and what you aimed for. I just don't think it fits.
Notes: Looking forward to the next map you make.
- QED
Razo18 .
InsomniaY2M
Posted 11 months ago
I have a newer version I completing as we speak to give to Cevo. It fixes a few bugs and adds a lil more detail going to B. Look for it later tonight. On the Cevo Website. I mainly made it for competitions. But can support up to about 40 spawns.
- Insomnia
Irish Pirate Obii .
player not a mapperY2M
Posted 11 months ago
Notes: i got this from cevo

http://www.cevo.com/index.php?page=downloads&func=css

is it the same vesion?
really nice map man looks awesome, did you primarily plan it for 5v5 scrims or for 32 players?? do you think it could handle 60, 64?? or are there so many nice features it would begin to strangle the fps a bit
Vcc2cc .
Y2M
Posted 11 months ago
This has the same name is this map from 2 years ago.
http://www.fpsbanana.com/maps/6376
-
50ae .
You have inflicted 98 dmg in 1 hitY2M
Posted 11 months ago
Stunning !!!
[DNv]Cross .
mapz0rY2M
Posted 11 months ago
Easter egg idea... stoled!
.
perfectionistY2M
Posted 11 months ago
The moment I saw this...

...I came.
Xblah .
Level DesignsY2M
Posted 1 year ago
This map is great. I loved how you working with lightning. Great job.
mookie gc .
Y2M
Posted 1 year ago
Map looks good and plays pretty well. This map seems to be pretty tough on teams that can't work together.
-
Page of 5   1 2 3 4 ... 5 Next Page
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Details
The nuts and bolts.
Release: Final
Version: Not Specified
Filesize: 9 mb
Players: 32
Theme: Facility/Industrial
Time Of Day: Night/Dark
Season: Summer
Textures: Standard
Meshes: Standard
Map Size: Medium
Environment: Indoors, Outdoors
Effects: HDR
Misc. Features: Ambient Sounds, Easter Egg/Secret Area, Nav File, Skybox
Weapons: Not Specified
Brought to you by...
Half Life Storm
The Mappers Corner!
Membership: On Request
Primary Skills: Compiling, Mapping, Modelling, Motion Graphics, Texturing, UV Mapping
Inception: 3 years ago
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Assessment
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User Rating [+]
9.5/10
bScore
9.54/10
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