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zm_battle_creek_final
Added by...
Author(s): modmaster
Category: CS:S ZM > ZM
Tags: zombie mod, counter-strike:source
Author's Readme/Notes

Two sides that CT or T spawns on. CT spawns in the Cabin, T spawns outside near the gate or the guard building as I like to call it.

There are a few secret teleporters and there is a teleporter that traps glitchers in the fire room (aka the Jail).

Also in one of the rooms there is a back door so look out if you choose to camp there.

Updated Skybox and a few props. Also I made the roof higher in the jail room area.
Added: 1 year agoModified: 8 months ago
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Feedback (8)
phqnix .
BananiteY2M
Posted 8 months ago
Pros: good things to barricade with ;)
Improvements: Maybe a little details xD
Notes: great map
.
I can has cheezburger?Y2M
Posted 1 year ago
Its not suppose to be the halo version. Its completely different as you can tell.

:)
.
Crack rock steadyY2M
Posted 1 year ago
Is this supposed to be battle creek from halo? cause if it is its ugly. if its supposed to be a completely different map... OMG ITS BEAUTIFUL!!!
PossiblyLethal .
BAManiteY2M
Posted 1 year ago
Pros: Great map. Great terrain, awesome textures and from just looking at the map you can conjure images of strategies.
Cons: Some area's are have slightly too little props, just one or two extra.
Improvements: none.
Notes: Good work.
- BAManite
.
I can has cheezburger?Y2M
Posted 1 year ago
Ok... You have to go to your entity creation tool and on the bottom right hand box, on the section under entities, click the little arrow box and find prop_physics_multiplayer and then click somewhere inside your 3d camera to place it. Then double click on it, and go to world model and choose a model. And dude, you know there are tutorials on this site for that stuff right?
MrCheeseman .
To play, or not to play?Y2M
Posted 1 year ago
Dude i need to know something.....
how do u get the pop machines and sofas on your map...
i just cant seem to figure that out and plus im kinda new this hammer editor thing...
.
I can has cheezburger?Y2M
Posted 1 year ago
Well when we originally tested it in b2, we noticed that if we spawned everyone in the same place, the zombie would usually get to everyone in about the first few minutes of the game, so we just split the spawns. Also, you can now get to the ship quicker and you can get to the roof a little bit easier if you know where the teleporters are. Another area if you can find out how to get into it is the garage. Which has a monitor that shows the outside area. But ya, there are a few areas which I made in the map that are really good hiding spots if you can find them and if you know how to get into them.
50ae .
You have inflicted 98 dmg in 1 hitY2M
Posted 1 year ago
Nice skybox, but why did you seperate CTs and Ts? It's zm not zh ;-)
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Details
The nuts and bolts.
Release: Final
Version: Not Specified
Filesize: 2 mb
Players: 40
Gameplay: Mixed
Remake: No
VRAD: Full - Night
VVIS: Full
Map Size: Huge
Frames Per Second: 21-40
Cubemaps compiled?: Yes
Map complete?: Yes
Added by...
.
I can has cheezburger?
Infection Studios Mod Leader, Ripe Member and INF Supervisor
Ranked 286th ( 1) with 7,534 points. 32 points behind ManDarK. .

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