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Map Details
Release: Final
Version: Not Specified
Filesize: 12 mb
Players: 2
Theme: Not Specified
Time of Day: Day/Light
Season: Summer
Textures: Standard
Meshes: Standard
Map Size: Small
Environment: Indoors, Outdoors
Effects: None/Not Specified
Misc. Features: Nav File, Skybox
Weapons: Knives, Pistols
Devnotes
No details were entered
deaglecup maps
Added by...




Brought to you by...
Key Authors
rokusho
Category: CS:S > Map Packs
Tags: deagle, eagle, small, quick, fun, nature, industrial, rokusho
Added 2 years ago
8,610 views, 3,760 downloads, 21 comments, 1 favorite
Author's Readme/Notes:


* * * * * * * * * * * * * DEAGLE CUP MAPS * * * * * * * * * * * * *


By Rokusho Rokusho39@Hotmail.com

www.sourcejunky.com


This trio of maps was developed for the Source Junky Deagle Tourney
Everything is BSPZipped as always, no need to DL anything extra.


DeagleCup_Map1

Max Players: 12
Build Time: 4 hours
Compile Time: 2 minutes, 35 seconds
Average FPS: 195
de_dust2 Average FPS: 92

A very simple map, with plenty of cover and options. Big enough to
have plenty of fun with 12 players, small enough for 2 to get into
tense battles. Mainly designed to have an industrial feel to it,
prop limit low to maintain good FPS. Very exciting map to play.


DeagleCup_Map2

Max Players: 12
Build Time: 2.5 hours
Compile Time: 1 minute, 34 seconds
Average FPS: 182
de_dust2 Average FPS: 92

After doing a rather industrial based map, it only seemed natural to
make one with a more natural feel to it. The size is larger than
the first map and has a slightly higher level of detail (mainly from
the displacements), but the FPS don't suffer too much. Long range
accuracy and use of cover will win this map.


DeagleCup_Map3

Max Players: 12
Build Time: 8 hours
Compile TIme: 2 minutes, 58 seconds
Average FPS: 135
de_dust2 Average FPS: 92

As this was the third map, one that was only meant to be played in
case of a draw between the other two maps, meant I could do something
a little different. Instead of focusing entirly on a single indoor
area, or an entire outdoor area, I decided to include both. This
also meant the map had a combination fo close-quarters action and
some longer range oppertunities. This map also uses the 3D skybox.

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8 months ago
F@lcon



ROKUSHO - cool maps ! Of course 10!!!

Keep it up^^

I want a GIRL xD
2 years ago
USB20



Nice maps man! Love the outdoor one. Keep it up!

Bananite
2 years ago
Dr_Sadako



Thank you for building some really nice looking deagle maps. The gaming community I am in have a deagle tournament (2vs2) at each LAN (twice per year) and we always struggle to find good maps. The latest LAN we used deaglecup_map 1 and 2 for the tournament and they were very well received. Now we even have a 24/7 deagle server and these three maps are on the rotation.

Map 1: My definite favorite among the three. The lighting is very nice. The layout and design is great. Not too big and not too small. Good with the different levels of the map and plenty of boxes/structures for interesting angles and both long range and close combat.

Map 2: Outdoor map that looks very nice with good looking displacements. What I don't like about this map is that the only way to the spawn hill is the ramp. It would have been great to be able to jump onto boxes to reach that area. Still it is a fun map but I think the other two are better.

Map 3: This map looks really good as well. The "separate room" in the middle adds a lot to the game play. I think this map has a nice design and usually matches end quickly on it. It is very intense imho.

I hope you plan to build more maps like these. It could definitely fill the void in the deagle map section. At the moment most of the maps there are not that good. They look like someone have based their map on a first map tutorial and thrown in some boxes ...

QED
2 years ago



Yeah, Real Nice Maps!!


Let The Hunt Begin
2 years ago
Genome852



Pros: Very nice maps
Cons: None
Improvements: None

Bananite
2 years ago
Bosco



My favorite is the 3rd one even though its the tie breaker. Would have liked to see less boxes as cover in all 3 but mostly in 3 and the pillars should have been a little more detailed. They just seem to simple. Wider base maybe.

1 was the one i liked next. The walls just looked slick. It would be nice if you didn't hit your head on nothing when you jump off the large slanted pillars.

3 still looks good just the one I liked the least. I say more leaves on the ground.

good job 10/10.


BOOLEAN!
2 years ago
drimp



The only thing i have seen but should not make it down or anyting...
you could have added 2 screens each map...
lol sry
me just saying some thing to make all of you to look at me!

i want to say again great maps!
i know alot of ppl that like them!
nice one!


PC fixed YAY!
2 years ago



Oh wow, very nicely done Rokusho. You spent a fair well amount of time on each of these great maps, and they all turned out 10/10 in my book. Very nice work, 100/10. :D


Constructive Map Assesor
2 years ago
Spikey00



All of these maps look significantly well-done. I can say that they don't look bad at all.

Wonderful job.

Spikey00.IPBFree.com
2 years ago
drimp



OMG!
is that the time you took on them maps!!!!
the first map done in 4 hours you say?
OMG!
that is alot of work... i dont know if i can do that in a day lol...
well i can do it in a day...
but in 4 hours is good!


PC fixed YAY!
17 records
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Amazing & Original