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wmd_cellular
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Brought to you by...

Half Life Storm
Author(s): logan dougall
Did you create this? Request ownership
Category: CS:S GG > ?
Tags: lost, wmd, gg
Author's Readme/Notes

GG WMD CELLULAR
~Map Created by Lost ( Logan Dougall )

The First Map Developed for CSS that has full and working Cellshading effect. This had origninaly just started out as an engine test but then soon progressed into a fully functional map. This is a smaller stage than the other WMD maps that proceeded this, as its been requested. So it will run better on smaller servers rather than large 30+ servers as it would get cramped and loose its charm quickly.

Its been about a month since I started working on this idea and I think I've molded it as best as I can for the first forray into this style of maps, and I will be creating a few more over the next few weeks to get them out there and onto some servers. They will still have extra little things in them with my own style of course, I still dread the day where I snap and make a simple 6 block map lol, but I'll still have some interesting ones out in the next little while so keep and eye out for them and see any WIP through Half Life Storm Studios of course and what the rest of them are doing as well.

Feel free to vote HLS mapping studio of the month again :D


Cell Shaded Effect Tutorial



Enjoy,
Lost,


Comment's/problems post it :P

~Sponsored by Weapons Of Mass Destruction Servers~
~HTTP://WMD-CLAN.COM~
If any issues with the map or problems contact me at Ghost.In.The.Crowd@gmail.com or use the FPS Banana website.
Added: 2 years agoModified: 1 year ago
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Feedback (67)
Page of 7   1 2 3 4 ... 5 6 7 Next Page
Hoodedsniper .
What? Whos that?Y2M
Posted 1 month ago
Awsome
- What? Whos that?
Vcc2cc .
Y2M
Posted 2 months ago
The map says it's called gg_wmd_cellular but it's listed as wmd_cellular.

So what happens if a player jumps on the beams connected to the sphere? Seems like they cant get back up.
-
.
Art MattersY2M
Posted 3 months ago
Pros: Shading has never looked so beautiful. The design introduces a great new look to CSS. The game play is phenomenal as well as the lighting features great great shading on the textures. The size of the map is great in all and the structure design is great as well.:D
Cons: none
Improvements: none
Notes: Overall great job on the map.
Blaz.e .
Y2M
Posted 5 months ago
Very nice, 10/10
.
AppleniteY2M
Posted 6 months ago
Cool, I'll be looking forward to it.

Offtopic: You got ace with that sandstorm effect in your set. Grats
:
Daniel Jackson Death Count: 22Y2M
Posted 6 months ago
Posted by -tWo-

I was actually quoting what you said in the cell shading tutorial in your blog. You said the map shouldn't be bigger than cellular. That this one turned out to be almost the size limit.

With the basic technique yes thats true, the number of shapes used here is about the limit with the effect. But with the advanced tools that I have not released or told anyone how to use yet, you more or less triple what you can do now. Obelisk is my main example for the new type of cell shading and a tutorial should be out around its release much like the basic one was for this.
- Daniel Jackson Death Count: 22
.
AppleniteY2M
Posted 6 months ago
I was actually quoting what you said in the cell shading tutorial in your blog. You said the map shouldn't be bigger than cellular. That this one turned out to be almost the size limit.
:
Daniel Jackson Death Count: 22Y2M
Posted 6 months ago
Posted by -tWo-

Posted by Fearlezz

Pros: Cell Shade, just aswome!
Improvements: Bigger?

Making it bigger would make the compiling process near impossible because of the cell shading.

For all I care, this map is just awesome, originality breaks out the chart. Great work Lost.


Compile took 3 minutes. Nothing more. If you yourself are experiencing bad compile times its due to optimization, myself I never have any go over half an hour on the -final and hdr settings.
- Daniel Jackson Death Count: 22
.
Mappin' for lifeY2M
Posted 6 months ago
Posted by -tWo-

Making it bigger would make the compiling process near impossible because of the cell shading.

For all I care, this map is just awesome, originality breaks out the chart. Great work Lost.

You could use that compile trick that SGT_Kick_ur_Ass made a tutorial off.

Click here
.
AppleniteY2M
Posted 6 months ago
Posted by Fearlezz

Pros: Cell Shade, just aswome!
Improvements: Bigger?

Making it bigger would make the compiling process near impossible because of the cell shading.

For all I care, this map is just awesome, originality breaks out the chart. Great work Lost.
Page of 7   1 2 3 4 ... 5 6 7 Next Page
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Details
The nuts and bolts.
Release: Final
Version: Not Specified
Filesize: Not Specified
Players: 20
Theme: Other
Theme: Fantasy
Time Of Day: Day/Light
Time Of Day: Not Specified
Season: Not Specified
Season: Not Specified
Textures: Standard
Textures: Standard
Meshes: Standard
Map Size: Small
Environment: Indoors
Environment: Indoors
Effects: Cell Shading
Effects: None/Not Specified
Misc. Features: Nav File
Weapons: Not Specified
Weapons: Knives, Pistols, Shotguns, SMGs, Rifles, Sniper Rifles, Machine Guns, Grenades
Brought to you by...
Half Life Storm
The Mappers Corner!
Membership: On Request
Primary Skills: Compiling, Mapping, Modelling, Motion Graphics, Texturing, UV Mapping
Inception: 3 years ago
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Assessment
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User Rating [+]
9.8/10
bScore
9.83/10
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