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aim_funkytown 3 map pack
Added by...
Virusx900
Author(s): virusx900
Category: CS:S > Packs
Tags: funkytown, pack
Author's Readme/Notes

I UPDATED IT AND ITS WAY BETTER
REMEBER TO TYPE MATT_FULLBRIGHT 1 TO HAVE IT CLEAR AND TO TYPE MATT_FULLBRIGHT 0 TO PUT IT IN FO SHIZZLE MODE1!!!!!!!!!11

I MADE THESE WITH HAMMER. put these in your counter stroke source maps folder. Im sorry if i took sombodys map name. There are 3 maps here, a tes map, a crappy version of my house and AIM_FUNKY TOWN! it isnt really a aim but it has snipers and lots of guns, hostages but no hostage rescue, and 2 c4's just because there cool. they are primarly ct's vs t's. i know you probably need just the bsp files but when i made the map it needed these so just put them all in your counter strike maps folder.

These also work with gmod 9, not sure about 10 (i dont have 10).
if you run it through console by typing for example:
map aim_funkytown
it will say some errors in red,it just see's Some duplicates of palm tree leaves and such and some terrorist/ counter terrorist spawn points but actualy there is nothing wrong. it also detectts some wood/ floor material crap wich isnt nessiary to worry about. please disregard the errors. im new to mapping and actualy having them work this time. :p

if you wish to use them on your servers (probably not) just email e at t_virus_900@hotmail.com and/or just post it here.to the right.--------------------------------------------------------------------->DO A MAXIMUM OF 15 PLAYERS TO BE SAFE, BUT IF YOU HAVE A REALLY GOOD COMPUTER I THINK THE MAX WOULD BE 30 WITH LOW PING AND 20 WITH NORMAL PING AND 15 WITH HIGH PING.

the map isn't always dark, type matt_fullbright 1 to make it clear as day, and put a 0 instead of a 1 to have it in fo shizle mode, the pictures to the right are in foo shizzle mode.
Added: 2 years agoModified: 1 year ago
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(2 mb)
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Feedback (4)
Virusx900 .
Player of ballmenY2M
Posted 6 months ago
I made this map over a year ago. So I don't care what people thing about it, I practically forgot about this site, and I made way more detailed maps since then.

I had no clue how to map really when I made these.
- Player of ballmen
.
Two words... YOU LOSEY2M
Posted 6 months ago
Well, i hate to see such a low rank'd map. These were your first maps, right? i would !gnore lost and move on. maybe join a studio. and i have found that tutorials, while good, arnt the best way to get better at mapping. pick a fav map from your fav game and build it in hammer. That is the best way to learn.
:
Cake Or Death?Y2M
Posted 2 years ago
Things you need to do:

Don't leave maps unlit,
~Use the texture alignment tool. SS 2 example
~Use smaller grid size to create detail
~Add Skybox, 3D is best.
~Don't Overlap/clip models, SS 3 example
~Align Models to their respective eviroment. See SS 6 example
~Use Displacements for grass


that should get you started, and heres a quick list of tuts that can help.


A Discussion On Lighting



Basic CS:S building for the serious beginner



Displacements



How to add sunlight



How to take your map from an idea to a final build



Inserting Models into your map



Intermediate Bomb Sites (DE)



Setting the 2D Skybox texture + environment



Simple Optimisation



Lost,
- Cake Or Death?
Virusx900 .
Player of ballmenY2M
Posted 2 years ago
Please be constructive. Dont be saying random crap about how it sucks. say how YOU think it would be better, rather tthen diss'ing it.
- Player of ballmen
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Details
The nuts and bolts.
Release: Final
Version: Not Specified
Filesize: 2 mb
Players: 20
Theme: Urban/City
Time Of Day: Day/Light
Season: Summer
Textures: Standard
Meshes: Not Specified
Map Size: Not Specified
Environment: Indoors
Effects: None/Not Specified
Misc. Features: Ambient Sounds
Weapons: Not Specified
Added by...
Virusx900 .
Player of ballmen
Ranked 3178th ( 7) with 493 points.

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