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Feedback Appreciated...
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Updates since the release of dm_playground_final_rc2 (rel ~ 07/24/05)
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- Redesigned playfield geometry for improved gameplay
- Removed some ambient_generic entities to reduce overhead
- More optimization/gameplay performance tweaks - big FPS boost during 10+ player play.
- Improved textures/lighting
- Major hidden bonus feature
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Updates since the release of dm_playground_final_rc1 (rel ~ 7/20/05):
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- Fixed a bug that was causing physics meltdowns with repeated use of the ggun during buzy deathmatch play
- Fixed a problem with the hint/skip brushes. This greatly improves the FPS by quite a bit in many places
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Updates since the release of dm_playground (rel ~ 6/10/05):
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- Redesigned tram system now as working call/activate/send buttons. And the trams are -FAST- now.
Fill the tram bucket with SLAMs,send it over to your crossbow camping friend in the tower across
the way, detonate. Happy explosive death follows.
- Full soundscapes and sound F/X. Ok, I admit I was wrong. The map is much better with ambience.
Thanks for the suggestion.
- The 'fun' phys-props added. The crappers, the sawblades, the sofas, etc, all the things you
wish you could huck at people while standing in line at the DMV.
- Improved textures/lighting/geometry/displacements/props/skybox. Yadda, yadda...it's prettier.
- More optimization/gameplay performance tweaks.
- A couple hidden bonuses
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Updates since the release of dm_playground_beta (rel ~ 3/16/05):
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- Greatly improved overall FPS, heavy optimization, much zippier gameplay
- Redesigned playfield geometry to be less camper friendly
- Complete texture tweaking/rescaling
- New detailed skybox
- Removed the water tower
1,119 views, 351 downloads, 3 posts, 0 favs, 9.64/10, 11 votes
Added 4 years ago
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Posted 4 years ago
Looks outstanding! keep up the good work.
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Posted 4 years ago
Looks outstanding! keep up the good work.
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Posted 4 years ago
Posted by Echelon
I dont understand how you people make maps look this good. Great Job! 10/10 i would d-load but cant cause i cant handle stuff like this on my comp.
When all you have to do is add details, it's a lot easier to make it detailed.
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Posted 4 years ago
I dont understand how you people make maps look this good. Great Job! 10/10 i would d-load but cant cause i cant handle stuff like this on my comp.
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Assessment You cannot assess yet! Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or loginCSA Manager Below you can manage appeals and assessments. For guidelines on reviewing appeals, click here. You do not have permission to access this, sorryStamps This Map in a nutshell... You do not have permission to access this, sorry No stamps recordedSubmitter OFFLINETurbosmooth dat shit.Mod, MegaMod HUB Mod Leader, MegaMod Mapping Dept. Mod Leader, Appeal Admin, BananaBank Admin, Banclaw Admin, GagHammer Admin, IP Search Admin, Map Mod, MiP Mod, ModLog Admin, Post Mod, WithHolder Admin, Ripe Member, Skin Mod, Spray Mod, Texture Mod, Forum Mod, Tutorial Mod, User Mod and Supervisor of HL2: EP3 and TF2
 Peasant 4,861 points |  Helper 9 exemplary posts |  Elder Joined 24 Jun 2005 |  Moderator Clearance Level 2 |
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