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Map Details Release: Final Version: Not Specified Filesize: 5 mb Players: 60 Theme: Facility/Industrial Time of Day: Day/Light Season: Summer Textures: Custom Environment: Not Specified Effects: None/Not Specified Weapons: Not Specified Devnotes No details were entered |
de_dam_facility_fixed
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| Category: CS:S > Bomb/Defuse |
| Tags: facility, fixed |
| Added 4 years ago - last modified 40 years ago |
| 18,665 views, 7,388 downloads, 30 comments, 5 favorites |
Author's Readme/Notes:
I just finished the fixed version which addressed the clipping issues as well as a couple other things too. Read below for a complete list of changes. Please download it and give me any feedback you have good or bad. This will be the first peice that I can start my portfolio with.
Map Name: de_dam_facility_fixed
Author: Joe Motz
Release Date: 3/12/06
Fixed Release: 4/23/06
Number of Spawn Points: 30 vs. 30.
Also, thanks to everyone who has helped me with this map. It's been a long time coming but overall a whole lot of fun. Please spread the word and get this map on servers. Tell your admins that you wanna play it. Also a huge thanks goes out to BarnDoor for making a kickass nav file.
Changelog:
- Moved trash cans in garage so you can jump on them and over for quicker access through the garage coming from the back way.
- You can now jump through the upstairs windows. in the building. Windows to closed offices are still unaccessable.
- Added short B route to map. Too many people were boosting so I decided to make it legit.
- Removed forklift from B and replaced it with control booth. Too many people were camping by the forklift. Too good of cover, had to mix it up a little.
- imporved bot mesh thanks to BarnDoor : http://www.tequilakawa.plus.com/
- moved a light in the vent.
- added a few more props to the computer room.
- moved location of one of the opening point cameras. Looks down alley now.
- changed crate in A to allow players to jump onto it.
- one door at ct spawn leading into the building will always stay open.
- opened ip the hallway at one of the corners in the office on the bottom floor.
- Clipped random areas to prevent players from dropping the bomb "out-of-play"
- Optimized both teams spawn points for better spread of players
- added more optimizations to map for slightly smoother gameplay.
- Fixed CT's spawning outside buyzone.
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