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cp_wildmire - A Mod for Team Fortress 2.

Badlands-style control point map, where both teams start from bases proceding to fight outside at the swamp. Features TF2Maps.net new swamp pack.

Update, update! cp_wildmire_b3 has been released as a part of the famous and awesome custom content release from tf2maps.net, the Swamp Pack! http://swamp.tf2maps.net/ (The maps are at the bottom of the site. The other maps included with the mappack are ctf_atrophy_b4, koth_fever_b1, and arena_blackwood) If you're more interested in wildmire only: http://nocrits.com/maps/cp_wildmire_b3.rar And here is what some people have said about the map! "yoyotech. Springer: looks great" "Zipok: The most fun to play map I've ever been making!" "nautti: I really like the fresh look and feeling in this map. There are many little details and tricks for different classes to find and use. There is some height differences, few different routes and lots of sneaky stickytraps. I really give the credit for these guys that they have tried to create a good 6vs6 map for competetive games and they sure have succeeded in that." "dunc: tarmo's new map looks quite good" "Fragga: who is tarmo" Changes from _b1: - Total remake of cp1 - Some tweaks to playerclips here and there, also the rocks at the cp2->cp3 choke have been slightly modified. Thanks to: Tarmo- : His work with the map has been really important (especially the visuals on cp2!) Without him the map would still be in alpha. He has the useful skills and contacts a mapper needs which I happen to lack. :) Earned my respect here, thanks! Arnold Catching Bullets-team ETF2L.org Petsku Springer TF2Maps.net TF2.fi Finnish pickup players All those who helped with pre-beta versions. Jonni P.S. Remember that this is still beta. bugs may be lurking somewhere, and the map still completely lacks something like spectator cameras and a 3d skybox. All the issues are something that will get sorted out eventually during the progress towards the finalized version. But for now, I ask you to inform us about things you feel to need a fix here, and just to enjoy the gameplay the map provides. :) Changes from _b1 to b2: - Total remake of cp1 - Some tweaks to playerclips here and there, also the rocks at the cp2->cp3 choke have been slightly modified. Changes from _b2a to b3: - Middle something completely different! - The rocks at cp2 have been replaced. - Capture & spawn times tweaked. - Changed the first spawn layout. - CP1 layout slightly modified. - Spectator cameras!
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Credits

Key Authors
Zipok
Mapping
tarmo-
Co-Mapping

Submitter

tarmo-Creator
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Sub-category
Control Points iconControl Points
Super-category
Maps iconMaps

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Version
0.3a

Development Info

Notes
Changes from _b2a to b3: - Middle something completely different! - The rocks at cp2 have been replaced. - Capture & spawn times tweaked. - Changed the first spawn layout. - CP1 layout slightly modified. - Spectator cameras! b2 hotfix released: http://nocrits.com/maps/cp_wildmire_b2a.rar Changes from _b1 to b2: - Total remake of cp1 - Some tweaks to playerclips here and there, also the rocks at the cp2->cp3 choke have been slightly modified.

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