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Map Details
Release: Beta
Version: 3
Filesize: 8 mb
Players: 32
Theme: Not Specified
Time of Day: Day/Light
Season: Summer
Weather: Other/Not Specified
Textures: Standard
Meshes: Not Specified
Map Size: Medium
Environment: Indoors, Outdoors
Effects: High Dynamic Range(HDR)
Misc. Features: Ambient Sounds, Skybox
Classes: None/Not Specified
Devnotes
No details were entered
cp_extraction_rc2
A gravelpit style map set in a hydro environment. Features a middle secton which offers a variety of paths.
Added by...
Key Authors
Scorpiouprising - map maker
Category: TF2 > Control Point
Tags: gravelpit, grinder, hydro
Added 5 months ago - last modified 3 months ago
753 views, 173 downloads, 2 comments, 0 favorites
Author's Readme/Notes:

Cp_extraction is a gravelpit style map with a hydro aesthetic. It features two very pronounced capture points and a very open final capture. The middle section of the map provides attackers and defenders with a variety of paths to get between all three points. Also, doors open when A and B are captured, which assists attackers in getting back into the action, especially when you control both A and B.

Any feedback is appreciated.
Changes from RC1:

*Cleaned up some level geometry near the point where A and B connect. Might have screwed up optimization a bit, let me know.
*Added a new structure where the small health and medium ammo were at A. That area is now enclosed, giving defenders a bit more of a fortress to defend.
*Attacking is now oneway (like Gravelpit). Should help to alleviate spawn camping and force attackers to commit to an attack.
*More detail work in Blue spawn, still some more to be done, but it should be a bit cleaner now.
*Added two new ways to get up to the point on C. First, a stairway from behind, that loops up to one of the side entrances. Second, a bridge from the platform to the side of the point. Defending should be a bit easier, but we'll see how that balances out.
*Added a oneway door up to the platform. If defenders want to use the platform to defend C, they must commit to it or fall down to run back for health/ammo.
DOWNLOAD
(8 mb)
Feedback
4 months ago
Icarus



Some signs right at blue spawn would help a lot. The moment you spawn, you should be able to see signs that point you to A or B. Without any direction, I found myself heading straight, and into B, and was totally clueless where A was.

Bananite
5 months ago
Aprch



Downloading, I like the architecture, it's really original, and looks neat too!

Tested it, looks great, everything its really well made, and I found a few small issues (apparently, I did screenshotted them, but they're not in the folder D:)
One of the was a wall-clipping from a Vent entrance model, its almost invisible, but meh.
Ah, yes, there was a lighting error getting out of the BLU spawn, where the big bricked walls are, check that out too.

Stuff-maker
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scorpiouprising
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