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| Development Info You do not have permission to access this, sorryHttp://shawnsieben.com/designblog/?p=3
Go to above for small overview on development.
Inspiration was from playing War of the Monsters (Incognito). Started working on map and then played BR-Skyline, which turned into a major inspiration.
As of right now, all assets are from UT2004, including the ships which are just geometry right now. Will be creating custom content later, just wanted to make sure its up to quality with the rest of the map.
UnrealWiki for the win. | Wrapup Needed The wrapup appears as an official consensus in lists and below the ratings in the assessment box and should be a summary of user feedback. You do not have permission to access this, sorry
CTF-SkyCrash
Author: Shawn (Sicsided) Sieben
Website: http://www.shawnsieben.com/
Email: sicsided@gmail.com
Game: Unreal Tournament 2004
Gametype: Capture the Flag
Player Size: 8-14
Time to Complete: 3 months
All Unreal assets used.
Please do not distribute this map without asking my permission first. My email is listed above.
SkyCrash is a map based on an alien ship and human ship, that crashed during a fire fight in a futuristic city. Suspended between 4 large buildings, the skyscrapers have collapsed creating the bases for each team.
*As of right now, the ships are geometry with Unreal textures. Future releases will have custom ships and textures.
Any suggestions or crits, please email me at sicsided@gmail.com. Screenshots and thorough explanations would be greatly appreciated.
Thanks for downloading!
Releases
________
Sept 19, 2009
- Gold uploaded to map-factory.org
- Optimized level with more anti portals, added screenshot to level properties, added readme.txt with map.
June 2, 2009
- Gold finished, uploaded to http://www.shawnsieben.com
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Added 10 months ago - last modified 10 months ago
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