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Development Info
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Pl_badwater was the main inspiration, thus this map has a set up very similar.
pl_deadwood
Added by...
Key Authors
]NsR[ Blade - Map Creator
Contributors
grazr - map layout assistance
]NsR[ Holycow - lead tester
tf2maps.net - general assistance
Special Thanks
]NsR[ Clan - hosting & testing
Pl_deadwood is a single stage payload map with 3 checkpoints (A.B and C) and a final checkpoint which is an explosion pit. Blu team must escort the bombcart through all the checkpoints while Red team tries to defend. Teams switch on map end. Blu team earns added time with each checkpoint and once they capture C, they will move to a forward spawn room. Red team also has 2 spawn rooms and they move to a new spawn room once C is captured also. However, their first spawn room has multiple exits and the door closest to B locks once Blu team captures B.
1,680 views, 476 downloads, 8 posts, 0 favs, 10/10, 2 votes
Added 1 year ago - last modified 1 year ago
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Posted 9 months ago
Good looking map.

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Posted 10 months ago
Nice map, but make a stopwatch for it pls

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Posted 12 months ago
I have enjoyed several maps by this mapmaker, but Deadwood is my favorite, far and away. The game play is intense with a full house, and yet I've also played it with 4-6 people and had a BLAST.

One of the best things about it is there are so many strategic options for both teams and all classes. Whatever style of play you like, you're gonna have fun.

There are a bunch of passages through buildings and tunnels that allow both teams to sneak behind enemy lines and pull surprises (whether ubers, spies, or other surprise attacks). Some great alleys for snipers to shoot down. Fun places to hide sentries. Lots of fun spots for pyros to jump down from and flame groups of cart pushers.

There's just enough cover in the long alleys and open spaces that you can use to duck out of a hail of bullets -- but not so much that you can "camp". The balance of elements hits a nice sweet spot.

The medpack/ammo placements are intuitive and "just right" (not too many, not too few). I don't get "stuck" on corners of buildings or doors or rocks, like on some custom maps.

HIGHLY recommended. Give this one a few hours of play and you'll be totally hooked.




Posted 1 year ago
Pros: Great gameplay
Cons: None
Notes: Valve quality




Posted 1 year ago
Posted by TwistedKiller

I think it looks just like all the other TF2 maps...

You obviously dont have the right eyes ;)




Posted 1 year ago
Posted by Fearlezz

Very nice. This map kinda has it own style. Good work.


I think it looks just like all the other TF2 maps...




Posted 1 year ago
Looks like it could use more cover, like props and stuff. Maybe some barrels and such.




Posted 1 year ago
Very nice. This map kinda has it own style. Good work.

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This Map in a nutshell...
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Fun & Amazing
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Open Blade
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Bananite

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289 points

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Joined 28 Dec 2007

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