THE GAME CUSTOMIZATION NETWORK: FPSB | RTSB | RPGB |
SUBSCRIBE
 
 




Map Details
Release: Beta
Version: 5
Filesize: 35 mb
Players: 32
Theme: Other
Time of Day: Day/Light
Season: Winter
Weather: Clear
Textures: Custom
Meshes: Standard
Map Size: Medium
Environment: Indoors, Outdoors
Effects: Color Correction
Misc. Features: Ambient Sounds, Skybox
Classes: Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper, Spy
Devnotes
No details were entered
cp_glacier_rc5
A gravelpit style winter TF2 map where A and B have been balanced to be equally defendable.
Added by...
Key Authors
Acegikmo - Level designer and texture artist
Special Thanks
FLOOR_MASTER (2fort2furious) - Major playtesting
MangyCarface - Mapping partner and generally a great guy
Flubber (Canard PC) - Playtesting
Category: TF2 > Control Point
Tags: winter, snow, glacier, cold, ice cave, ice, cave, a/d
Added 4 months ago - last modified 2 months ago
7,838 views, 2,663 downloads, 18 comments, 4 favorites
Author's Readme/Notes:

Cp_glacier release candidate 5
----------------------------------

This is a gravel-pit style map with a brand new snowy theme. It features gameplay rather different than gravelpit, even though it's the same gamemode. My main focus with glacier is to balance A and B, to make them equally hard to defend.

When I started planning what map to make after pl_repository, I decided to make a custom theme.
I always liked the idea of a snow theme, so I gave it a shot.
I began thinking about what gamemodes people like that are rare among custom maps.
I chose the gravelpit gamemode because it's not too common in the custom maps scene, and I've always liked the idea of choosing which point to attack or defend.
What I wanted to do was something different from gravelpit.
In gravelpit, A is alot easier to capture, whereas B is alot harder.
For glacier, I wanted to eliminate that difference to vary the gameplay further. So far I've managed to balance them very well I believe.

I have received lots of great feedback on the map and its theme so far, hopefully you'll enjoy it as well!

------------------------
Changelog (rc3 to rc5):
------------------------

- Fixed alot of clipping issues and added sounds to a few computers
- Replaced the concrete at C with metal platforms
- Added blue lights in the ice cracks at A
- Optimized over the whole map
- Fixed two holes in the red spawn walls
- Made the frost on the A glass panels visible from the underside

---------------------
DOWNLOAD
(35 mb)
Feedback
Page of 3   1 2 3 Next Page
30 days ago
great biggie



Pros: beautiful,
Cons: breaks fire particles for next map

Have a Nice Day
2 months ago
Acegikmo



Posted by icsx

Are you aware that cp_glacier_rc has an issue that causes fire and other effects to be "broken" in the next map after it? Only thing how to fix them back to normal is restart the game. I am wondering if its fixed in this newer version?


Yeah. Unfortunately, there's nothing we can do about it but to wait until Valve has fixed this bug. I believe it happens on all custom maps using custom particle effects.

Bananite
2 months ago
icsx



Are you aware that cp_glacier_rc has an issue that causes fire and other effects to be "broken" in the next map after it? Only thing how to fix them back to normal is restart the game. I am wondering if its fixed in this newer version?

Your worst nightmare
3 months ago
jokerz



We will be running this map on both our Instant and Fast Respawn servers. Feel free to come by and post on our forums to get more feedback on your map. We have a few other mappers like vilepickle and WhatIsSchwa use our servers for testing and QA. www.stompfest.com

-Jokerz

Bananite
3 months ago
Acegikmo



Posted by crit
I'm not entirely sure why you dropped the snowflake density, I preferred it previously.


I reduced the snowflake density because people were experiencing bad framerates in the map. At least that's what they say. I much prefer the snowflakes in the first rc as well, but the map has to be optimized.

Posted by crit
More noticeable though are the changes to the cp A textures.
To me they seem very low quality.
Either switch to the higher quality viaduct texture or only the powdered snow.


It's exactly the same as in viaduct; I'm not sure why it looks low quality in glacier. However, I have changed back to the mud and snow texture for rc3, which isn't that pixelated.

Posted by crit
Also the doors out of red spawn have, since b2, gone down the wrong way.


Yep, and there's nothing I can do about it.
I can't make the doors go upwards, then they'd clip through the roof. Sideways doesn't work either; they have to go down.

Posted by crit
All this aside, this is one of the highest quality maps for tf2, including the stock maps.


That's a really nice thing to say!
I'm glad you like it that much :)

Bananite
3 months ago
crit



I personally love this map and my server has been running it since b2.

There are some changes from rc to rc2 that I'm not crazy about. I'm not entirely sure why you dropped the snowflake density, I preferred it previously.

More noticeable though are the changes to the cp A textures.
To me they seem very low quality (screen shots for evidence): http://i181.photobucket.com/albums/x97/narpassword/cp_glacier_rc20002.jpg

I understand that they come from koth_viaduct but those seem to be of a higher quality: http://i181.photobucket.com/albums/x97/narpassword/koth_viaduct0006.jpg

The viaduct textures still aren't stellar but they are much better. Also note that these textures tend to be more in shadow, where as yours are in very bright light.

Personally I would prefer to see the powdered snow texture all over A instead of just in this one corner:
http://s181.photobucket.com/albums/x97/narpassword/?action=view¤t=cp_glacier_rc20003.jpg

Either switch to the higher quality viaduct texture or only the powdered snow.

This isn't huge, but it really does mess with the aesthetics of the map.

Also the doors out of red spawn have, since b2, gone down the wrong way: http://i181.photobucket.com/albums/x97/narpassword/cp_glacier_rc20001.jpg

All this aside, this is one of the highest quality maps for tf2, including the stock maps.

Also if it makes a difference, and it shouldn't, I downloaded the map from your post in the steam forums, not from fpsbanana.

Bananite
3 months ago
Youme



Where else can i download this? FPSB (where F stands for FAIL) is just giving me a corrupt file for everything i download off it.

TF2mapper - TF2maps.net
3 months ago
riuthamus



This is not RC2... not sure if you forgot to pack RC2 and update it, but this is old... unless you forgot to change the ingame stuff as well... and you took out the snow particles.

server owner
3 months ago
DanielAwesomo



You map got mentioned in the update :P

HAI GUYS!
3 months ago
Limisios



Looks wonderful, very creative and detailed and of course, very fun to play. I can't think of anything in particular to improve on so I guess just keep improving on it in general and I look forward to the final version.

Bananite
24 records
Page of 3   1 2 3 Next Page
Add Feedback
Please provide constructive feedback and adhere to FPSB's Posting Rules.
You cannot post yet! Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop. To post in this submission register or login
Assessment
You cannot assess yet! Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or login
User Rating [+]
9.1/10
bScore
9.25/10
Stamps
This Map in a nutshell...
You cannot stamp yet! Stamps let you apply characteristics to submissions to help others understand them. To stamp this submission register or login.
Original & Creative
Added by...
Acegikmo
OFFLINE
Bananite

Drudge
463 points

No EF
0 exemplary posts

Graduate
Joined 31 Jan 2008

Member
Vote for Studio
Like this Map? Vote Acegikmo for one or more monthly awards.
You must login or register to access this module!