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Posted 12 months ago
No, no, no. It's not possible. A community map? Which makes me more excited that a VALVe one? Of course, only the 3 people worked on this map, can do this. I really wanted to remake the building at B, but after playing the map I said: Nah, it's not gonna work, everything in the map is perfect, from the proportions of the buildings right to the simplest prop positions. And I just LOVE the doors at BLU team's spawn. Way better that GravelPit for me.
Ok, now. There really are some places, which need a just a tiny little touch ups. I mean, some more details. I know Team Fortress 2 maps must NOT have tons of props, but the lack of them makes any map look bland.
On first screenshot, look at the left part, center heigh next to the stairs. Just place 1 pallet with 1 or 2 barrels on it, and a crate. It's going to be lovely. The building (which is my favourite thing in the map) itself from the inside, needs some things, like 1 tire pile, a barrel or 2. Nothing else. Oh and some things, that make it look like a loading zone. Maybe a little pile of gravel or sand will do just fine. And about the door at the far back. VALVe places most of it's details at door, because "players oftenly look at the doors, being ready for an enemy to come out". Place a sign, like the one with the skull on it. Place some rocks without collision on the ground in front and around the door. And, again with the details around doors, on the left of the door, place a electrical switchboard, or what was it. And don't forget to place a cow somewhere. Take the cow like a joke, but if you want, place it somewhere. If there is already a cow, before you ask, yes I played the map 3 times.
On screenshot 2. In the bulding to the down left, please, place some oil cans, that pile of metal rods/bars, and some other little things. And place a medkit there. If scouts need to get it, they will "sacrifice" some mobility to take it. I know it's beta, maybe you guys already planned on placing props there, but I just have to say it. Insinde the bulding with the point, under the stairs, in the corner, place a barrel or a rope/cable spool. and if it's a spool, place a thermos/termos on it, and maybe a lunch bad. Oh, and I really like the spot in front of the point, that little wooder fence/barrier. And place a ammopack on top of the rock (down, center).
In the third picture, well, almost no props. Only at the far left building (The RED spawn). The building on the very right of the picture (with the B on it) looks like it has very, VERY thin walls, and it's going to fall apart any moment. The big windows on red spawn, and the walls who are holding them, have the same problem. 4 units thicker, and everything is priceless. Place some rubble/rocks/tires on the ground with no collision. Place some train tracks (or maybe not) coming out and going in cave, which end with pitchblack texture, and cannot be accessed by players. I'm lazy to take some screenshot (it's 5 AM at my time).
For the skybox, yes really good and custom skybox texture, but just place some little things around the traintarck, I don't know what. The land around the tracks looks bland.
And the sun's angle looks kinda strange, rotate it down a bit. At least it looks strange from the screenshors, and ingame it looke a bit weird. Take a look at DustBowl for reference.
In general, perfect map, perfect textures, perfect lightning, perfect skybox texture, perfect everything. Can't wait for the official release.
The thing is love most: The building at B, the Laz0r, the stairs at A, the stairts at C (I don't know why), the light setting and color, the layout (simple, yet good looking and it's easy to remember) and the little area in front of A. And of course, the whole thing itself.
Very good job guys, I wish I had Your skills and imagination (and patience). Good luck finishing this little beauty. And I really hope VALVe makes this an official community map.
And I hope I was helpfull.
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