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Insurgency: Modern Infantry Combat Credits
Leadership
- Jeremy Blum
Project Lead, Jack of Trades, Mod Rep
- James "Pongles" Mansfield
Assistant Project Lead, Lead Coder
Development
- Chris "2d-Chris" Kay
Mapping (Haditha, Haditha Night)
- Kurt "Bluestrike" Stassen
Lead Level Designer (Karkar, Escort)
- James "DarkNemisis" Cantrell
Weapon Textures
- Jethro "deathz0rz" Beekman
Code
- Guillaume "DelaZ" Goddeeris
Artist
- Jurryt "Deviator" Visser
Interface Art
- Oliver "dux" Hobbs
Mapping (Croatian Theater)
- Joey "Erratic" Adey
Mapping & Environment Art (Almaden, Croatian Theater)
- Ben "E.T." Goodchild
Character Animations
- Shawn "FMPONE" Snelling
Mapping
- Jens "jenz" Veith
Level Designer/Environmental Artist
- Jon "Jonny Phive" Hickenbottom
Mapping (Ramadi)
- Louka "Louti" Outrebon
Code
- Mark Eaton
Environment Art
- Thiago "Minotaur0" Klafke
Level Designer (Abdullah)
- Simon "nooba" Burford
Mapping
- Jay "Optical Snare" Lindsay
Lead Sound FX
- Richard "RDBecket" Douglas
Music
- Robert Bonner
Artist
- Douglas "Skybex" Hamilton
Mapping (Croatian Theater)
- Brian "soulescape" Fieser
Sound FX
- Lasse "spine" Olsen
Map and Character Textures
- Lasse "st0lve" Pedersen
Environment Artist
- Matthias "Steppenwolf" Schmidt
Mapping (Baghdad, Croatian Theater)
- Alex "strykerwolf" Wright
Weapon Animations
- Xon "TwinkeMasta" Lu
Weapon Models & Textures
- Gustav "union" Lundwall
Environment Art
- Jeroen "Xanthi" van Werkhoven
Mapping & Environment Art (Ambush)
- William "xENO" Ewing
Code
- Zachariah Scott
Film Director
Administration
- Michiel "Viper" Beenen
Public Relations & European Mod Rep
- Rob "object" Graff
Web Administration
- Dave "Cynu" Weid
Server Administration
- Jeff "Jaboo224" Johnson
Lead Tester
- Stephen "Kingswat" Cookson
Lead Tester
- Lloyd "limakilo" Kelly
Lead Tester
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