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Two new creatures have been included in the mission pack. The first, and best, is the pack hunter. This fast little horror looks like a baby velociraptor, travels in groups, and emits a nerve-wracking wail. Once a few of these things get on top of you, death is almost assured, so they must be picked off at a distance. Their pack behavior is interesting - one alone will usually run from you, only to return with a few friends.

The space marine is a heavily armed terrestrial soldier wielding an instant-hit automatic rifle and a rocket launcher. While packing some serious heat, he's relatively fragile and can be taken out with a few good blasts. These marines show up midway through the game for one pitched battle, then, strangely, are never heard from again. Since the designers went through the trouble of creating the marines, and the story would justify their constant reappearance after the first encounter, it's a mystery that they are not utilized more often.

Unreal, known and often reviled for the wacky, evil clown-like design of its armaments, needed some familiar-feeling, -sounding, and -acting guns to balance out its arsenal. Legend provides three new weapons and, wisely, doesn't get tricky with any of them. Each is an old favorite sorely missing from the original game. The combat assault rifle is an ammo-chewing instant-hit automatic weapon that can also be used in its secondary firing mode as a supershotgun. The other two firearms, a grenade and rocket launcher, are both immediately recognizable and satisfying. They each have an alternate mode - delayed detonation for grenades and remote guidance for rockets - that adds a little zest to each in turn.