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If you are a server owner... Click Here to download and install the mod on your server. Installation is simple, but the mod does require some other mods to function. Make sure to follow all setup instructions step by step.
If you are a player... Click Here and choose whichever server fits you best. You don't have to install anything in your computer, just join the server and start the hunting!

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Archivolt
Bananite | Y2M
Posted 12 days ago
Headcrab Hunter Official Website opened!
headcrabhunter.co.nr

Check there for the latest updates so far.



Archivolt
Bananite | Y2M
Posted 1 month ago
Headcrab Hunter 3 is nearing BETA status.




Situation Outbreak - Lead Developer | Y2M
Posted 2 months ago
Posted by Archivolt

This project is being taken over by me, Archivolt. If anyone would like to join the development team for Headcrab Hunter 3: Rebirth, contact me at itgfreak911@gmail.com. Thank you.

This new project is officially supported and overseen by me, £cho, creator of Headcrab Hunter and Headcrab Hunter 2. Archivolt approached me asking for permission to go ahead with Headcrab Hunter 3 and I complied with his request.



Archivolt
Bananite | Y2M
Posted 2 months ago
This project is being taken over by me, Archivolt. If anyone would like to join the development team for Headcrab Hunter 3: Rebirth, contact me at itgfreak911@gmail.com. Thank you.



hans239852
AlWaYs TrY tO nOt Be A n00b! | Y2M
Posted 6 months ago
Looks very interesting and fun!



tastetherainbow12
The ¤S¦A¦D¦R¤ [cI] Clan | Y2M
Posted 6 months ago
Posted by Bioko

Posted by .Echo

Posted by tastetherainbow12

Anyway to get this working with a new version of ES SCIPTS and ES TOOLS?

This mod is no longer in development.


Stop spaming with newbies question TO PLAY THIS YOU NEED ES 1.5 (NOT 2.00 BETA) AND ES_TOOLS THEN YOU GET IT WORKING !


Not if CSS servers dont support ES tools 418. So calm down just wondering if a newer one was happening.



Bioko
I got balls of steel... u can't stop me | Y2M
Posted 6 months ago
Posted by .Echo

Posted by tastetherainbow12

Anyway to get this working with a new version of ES SCIPTS and ES TOOLS?

This mod is no longer in development.


Stop spaming with newbies question TO PLAY THIS YOU NEED ES 1.5 (NOT 2.00 BETA) AND ES_TOOLS THEN YOU GET IT WORKING !




Situation Outbreak - Lead Developer | Y2M
Posted 6 months ago
Posted by tastetherainbow12

Anyway to get this working with a new version of ES SCIPTS and ES TOOLS?

This mod is no longer in development.



tastetherainbow12
The ¤S¦A¦D¦R¤ [cI] Clan | Y2M
Posted 6 months ago
Anyway to get this working with a new version of ES SCIPTS and ES TOOLS?




Situation Outbreak - Lead Developer | Y2M
Posted 2 years ago
Awesome, Ampd. =D

A great suggestion, HalfEvil. I'll definitely add that to the next release.
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Submissions
5 Maps
2 Game files
Headcrab Hunter 2
Category: Counter-Strike: Source
Developer: £cho
Publisher: £cho
Homepage: here
Development Cycle: Released
Release Date: Unknown
Completion: 95%
Development: Inactive
Type: Multiplayer
Current Version: v2.40
Added: 2 years ago
Added by: .
Do you run this game? Request control
GameTracker: Not Supported
Profile Views: 24,851
Favorited: 20 times
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Gamers
1
Clans
1
Studios
Credits
£cho - Creator and developer

Glitched System - Coding assistance
S-LoW - Headcrab models
Lextalionis - Zombine model
St.MPA3b - Russian localization
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Newest Map
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Blurb
Headcrab Hunter 2 is a complete modification of Counter-Strike: Source. While it is similar to most zombie-based mods out there, it's also different in many ways. With this mod, you're dealing with something never seen before; headcrabs. They've invaded, and the Counter-Terrorist unit has been dispatched. Your mission is to survive the horde before time runs out.

As of v2.10, this mod has one gameplay mode; survival. However, the mod itself is very customizable. You can change nearly everything about the mod (headcrab health, human health, human, weapons menu, ammo amounts, etc.) with one simple configuration file. Conversely, if you're not so experienced with these things, leaving everything at their default values is just fine.

The game starts out with a single human, and three bots. By default, for every human, there is one headcrab, plus a default of two headcrabs - so two human players means 4 headcrabs, etc. There are three types of headcrabs: mothercrabs are slow, but have a lot of health and can kill most any human in nearly one hit; babycrabs are extremely fast, but have very little health and don't do as much damage; fathercrabs are a balance of the two and can spit harmful poison at their enemies, rendering them in a semi-unconscious state for a short while. Humans have somewhat of an advantage as they have access to an !guns menu by default, which allows them to select any class they'd like - assault, support, demolition, special ops, sniper, etc. - each comes with its own weapon pack, but teamwork is key, because one human cannot take on 10 or so headcrabs. Infection is enabled by default. With infection mode, a human who happens to be near a headcrab at the time of its death has a 1/8 chance of becoming an infected human (similar to a zombie) and joining the headcrabs until they are liberated, or killed by their fellow teammates. This inhibits camping as well as restricts players to areas bot headcrabs can get to. Of course, all of these features are optional and can be enabled or disabled at any time by server owners and operators.

This mod will work with nearly all maps. Default maps have been tested the most and are therefore highly recommended to be used, but the main script has been designed to change based upon the map being played. Any map that the plug-in doesn't recognize will result in the mod automatically adjusting to optimal values for a unique player experience every time. ZM, ZH, and ZE maps should all work just fine with this mod. Just make sure the map you wish to use has a .NAV file with it, as these NAV files control how bots move on a map. If an accompanying .NAV file is not present, CS:S will attempt to generate one for you, but they are not always very reliable.