Hey everyone. I'm starting development on ZM:S, which will attempt to duplicate ZombieMod for CS:S and make it its own, independent modification for Half-Life 2 Deathmatch. It will take a lot of hard work, seeing as I plan to code the entire thing myself, but it's been on my mind ever since I starting playing ZombieMod, and now that I know how to code, I think it is time.
This project will require talents of all types. While I can handle the coding, some mapping, the website, and the advertising, I will need help getting the current default zombie models, as well as any others that may come to mind, to be fitted for use in HL2DM. I'll also need mappers, weapon modelers, and skinners of all types.
If you are at all interested in helping out, just tell me what position you'd like to be on the list. If the position you'd like to be isn't on the list, you may add it yourself when you post. I need people who are serious about this and will be ready at a moment's notice to do their work. I'm not looking for speed, I'm looking for quality.
I'll make sure to keep everyone updated on the mod's progress as well as update the credits with anyone who is interested in filling a position. Let's try to make this the best mod it can be. ^_^
POSITION LIST:
Base Coding:
Need more! Fill this position now!
--> £cho
--> GLitchedSystems
Player Modeling/Compiling/Animating:
Need more! Fill this position now!
--> £cho
Weapon Modeling/Compiling/Animating:
Need more! Fill this position now!
--> £cho
Mapping:
Need more! Fill this position now!
--> £cho
--> Commando
--> The_Great_DM
--> AssassinsExistence
--> Crazy-Virus
--> feltorn
--> gangstakill
--> SHADOW- KILLER
--> ShiftRecoil
Skinning:
Need more! Fill this position now!
--> £cho
--> GLitchedSystems
Others:
Need more! Fill this position now!
--> (Graphic Designer) - element13